Age of Wushu 2 has begun Chinese pre-registration

    
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No video games out there.

The cogs of development and testing are slowly turning for the sandbox sequel Age of Wushu 2. MMO Culture reports that the title has started taking pre-registration applications in China.

China may be all we can expect from this title, as Age of Wushu didn’t exactly tear up the charts in the west. As you may recall, this full-fledged sequel is borrowing a page from the survival sandbox fad rather than updating the original game’s MMORPG format.

Age of Wushu 2 is being developed with the Unreal 4 engine and recently launched its Chinese website (which has plenty of gorgeous pictures in addition to hilariously translated phrases). The team wants players to forge their own story by exploring the world and building a legend with their character. The game should be launching in China later this year.

Source: MMO Culture
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Grave Knight

I don’t trust Snail Games. They’re about as scummy as Konami.

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Cypher

Loved the first one! Still have fond memories of our guild, was the longest I’ve ever been in a guild and loved every moment of it! Some of the systems were quite confusing though, took a while to get my head round things like ‘internal skills’ and the whole multifaceted levelling… added to that terrible localisation and missing story modules gave it a very rough feeling but a once you got into it, (and when it worked) it was a very worthy game.

Also add that I played the US ‘Wushu’ version on an American server and had zero lag! (I’m in London!).

Chukii

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Robert Mann

Hey, at the least it isn’t a browser/mobile game… so it’s automatically in the top 10% by my measures!

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Oleg Chebeneev

Loved the first one, most unique and best PvP MMORPG in last decade. I hope they learned from AoW and wont bring its issues to sequel. Screenshots look great.

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nobleeinherjar

I really wanted to enjoy the first Age of Wushu, but it would take a long rant to explain why I couldn’t. I’m not completely dismissing its sequel, but I’m not holding my breath, either.
The one good thing to come out of Age of Wushu was that it led me to finding Massively in my search for game guides.

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forely

Hah Age of Wushu also led me to find Massively!

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Bannex

I don’t normally do this but man I find the tree dancing, flamboyant nonsense kung fu trend to be extremely uninteresting whether it’s in movies or video games.

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Schmidt.Capela

You don’t have the same cultural basis. Supernatural kung fu is part of their mythology, the same way nonsense like wizards and dragons are part of ours.

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Bannex

You correctly identified my opinion.

I don’t care what cultural basis it has, it sucks to watch. Again my opinion as an apparent culturally ignorant jerk

I give you 2 golf claps.

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jay

No one to blame the lack of success of Age of Wushu 1 on but themselves. They jacked up the prices of items in the cash shop, then made it totally pay to win, and drove their customer base away. Add on top of that, the game was so flush with gold sellers it wasn’t funny, and there was pretty much zero support from CSR.

Just another shining example of a game studio that doesn’t have a clue how to make a business plan with longevity in mind.

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nobleeinherjar

Such reasons are exactly what drive me away from the first game. It felt like my fun was being held hostage instead of the game inviting me in deeper.

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forely

As much as I enjoyed the first game there were many glaring issues. The one that got me the most is when they made trading school scripts( school related skills) only available to VIP users, as well as their terrible customer support, who clearly were using an English translator to communicate with the US player base. I remember being on an old live stream with Beau Hindman helping him run a dungeon (Twilight Village) on the old massively website.