Magic: the Gathering Online got the latest broken combo banned in just two days

No combo winter for you.

You may not play Magic: the Gathering Online, but if you play any sort of free-to-play online card game, you owe some of your history to it. Which is notable, because it’s always been the poor cousin to the classic paper card game, despite being the way to play the game online with others. Traditionally, it’s also gotten its releases of the sets a bit behind the actual hard copy releases, but for the game’s latest set, the digital and cardboard pre-releases happened simultaneously… and a card ban took two days instead of weeks.

How did this happen? Well, normally the delay between the physical release and the online release has been two weeks, but this time they were simultaneous. By having the set immediately available, there was immediate hard data about the prevalence of an infinite damage combo that was more or less everywhere right away. In two days, the designers were able to see, evaluate, and issue a ban to break up the combo, thus preventing it from dominating the game’s environment for more than a two-day stretch. Whether or not that’s a good thing depends on your love of infinite damage on turn four (it’s more lovable when you’re dealing the infinite damage, we should note), but it certainly provides an interesting look at how the online community shaped the environment of the game.

Source: PC Gamer
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Rohan Verghese

This isn’t quite right. This combo has existed since the last set came out, so about 4 months. WotC was hoping that the latest set had enough tools to counter the combo. Instead, the deck got a bit stronger, so WotC pulled the trigger on the ban.

Simon Swan

This combo has been in place for longer than two days. The card that was banned was not two days old, it was from the Aether Revolt set which was released back in Jan.


Next time they should release the online version before the cards are printed so they have time to identify and fix problems instead of banning.


That works under the assumption that wotc knows what they’re doing in regards to the online service.


There were counters to the combo baked in the set, they just didn’t realize that they weren’t efficient to kill that particular combo. This stuff happens every once and a while, so it’s not like it’s something that happens every block. Last time I know they banned a card after a while was Skullclamps, and that was probably over a decade ago.

Kickstarter Donor


“You may not play Magic: the Gathering Online, but if you play any sort of free-to-play online card game, you owe some of your history to it.”

You also owe some to Genetic Anomalies and their Chron X, the worlds first online TCG.

You owe none to SOE, who had a business of buying TCGs for the tech, milking them dry and shutting them down.