Will Smed’s Amazon game utilize shooter mechanics?

    
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Back in February, we learned the fate of MMORPG industry veteran John Smedley: He’s heading up a new game for Amazon Game Studios.

Smed is well known for his 20-year reign at SOE and then Daybreak, which he departed in 2015, and most recently for Hero’s Song studio Pixelmage Games, which closed down last year ostensibly for financial reasons.

While Smed wouldn’t speak about the game on the record back then, Amazon did cite his MMO experience when telling gamers that his game is “an ambitious new project that taps into the power of the AWS Cloud and Twitch to connect players around the globe in a thrilling new game world.” We might have a clue today as he’s tweeted about PC shooters, soliciting opinions on gunplay.

It doesn’t mean the game itself is a shooter, though shooter mechanics might be on the table. At the very least, go feed him your opinions.

Source: Twitter. Thanks, Kinya!
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Anthony Clark

The real question is will this Amazon game end up with his “The Vision” which needs glasses, or contacts.

Mewmew
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Mewmew

I love shooter MMORPGs far more than I ever would have thought I would. Most of what I see and play aren’t true MMORPGs, like Warframe they’ll be something hub based where you can go in with friends if you want. I thought Defiance had a good start but took too long to get it to a better point and now doesn’t make enough money to get the treatment it deserves.

Speaking of which the cancelled Tabula Rasa always sounded interesting to me, though I’ve only heard about what it was from someone else I trust their opinion and wish it was around to get to try.

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Sray

A MMO with Mass Effect styled hybrid shooter/RPG combat would be pretty cool in my opinion.

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Robert Mann

… you point at things and shoot. They usually don’t go much beyond that in terms of gunplay, or they give you some melee special move that does more damage than the bullets. Look elsewhere for your inspiration!

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Armsbend

That isn’t the case with Rising Storm – which has realistic weapons, battlefields and bullet drop. A nice one – Rising Storm 2 – Vietnam was just released.

semugh
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semugh

omg not another overwatch clone plz…

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Armsbend

Overwatch is a clone of Team Fortress 2.

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Mikka Hansen

Everyone under 13 knows that Blizzard invented pcs

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Melissa McDonald

I’m terrible at them, but I’d suggest the BATTLEFIELD games. That’s kind of why I sneer at Overwatch. it’s like My Little Pony compared to those games, and the Noun of Noun war games.

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Armsbend

It really isn’t. Put someone good at battlefield in a twitchy arena shooter like Unreal or Overwatch and they will get their ass handed to them 10 out of 10 times. Slow the pace waaaay down as in Battlefield and twitch shooters do extremely well. It comes down to map memorization and teamwork in games like battlefield – all things being equal.

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Robert Mann

Although neither of those are about gunplay, but rather about reflexive action and strategy/tactics.

Which, sadly enough, is the genre.

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Armsbend

Smed isn’t going to be creating anything that has realistic gunplay. Not if he is working with that team.

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Robert Mann

True that… just saying that he’s basically asking which point and click is the best point and click. XD

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Totakeke

Overwatch > Twitch shooter

Oh man, what a joke.

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Jack Pipsam

So it’s like My Little Pony in the sense that it’s fast paced, colourful, fun, more going on that meets the eye and requires a somewhat open mind going in? Oh dear, what a shame ;P

That said, Battlefield is awesome too. I am currently into Rainbow Six: Siege at the moment, that’s a whole other kettle of fish.

People tend to lump a lot of FPS games in together based on their graphics, but the gameplay of CoD, Battlefield, Rainbow Six, ect are all very different even if at a distance they might all look somewhat the same.
In the same way Battleborn really wasn’t like Overwatch despite looking like it. Or Trove to Minecraft, both look the same but do play differently.

The focus of the games is very different though, to the point where comparing Battlefield and Overwatch really doesn’t make a lot of sense. In terms of scope, audience, tone, mechanics, design and general moment-to-moment gameplay they’re very different games.

To make a game like Battlefield however is very expensive, sure all shooters are expensive and maybe not Planetside 2 expensive, but the larger the scope, the more things which can break or go wrong.
There’s something to be said for a more focused polished game like Overwatch, which in scope isn’t that ambitious, but it does everything so well it doesn’t matter.

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Dystopiq

I just want to know when New World will actually be unveiled.

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Schlag Sweetleaf

.

sometimes a great notion...gif
camren_rooke
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camren_rooke

YES!

Me and my brother used to shoot up the cactus first, then kinda stare at each other for a bit before one of us shot the other.

Simpler homicidal times.

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Sally Bowls

+1 yet again!

I was thinking of 2D EVE as the blending of his past likes and recent history.

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MesaSage

Thanks for shortening my attention span on this game.

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Arktouros

Planetside 2 had some of the worst gun play simply due to one factor: unpredictable recoil. Having guns with recoil patterns that go up, up right, up right, up left, hard left, up, right, etc is just impossible to compensate for with any real precision (Good ol’ CARV). While I recognize their intent was to create different play styles and gun control from empire to empire (IE: NC had huge jerky recoil, TR had shakey left/right recoil) what matters is having gun play that provides a reasonably controllable state. The horizontal recoil from TR was awful and should never be copied or repeated.

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Totakeke

All guns have predictable recoil in PS2. They just keep fucking with the pattern whenever they decide to change out damage or introduce a new gun into the weapon class.