The Daily Grind: What do you think of half-size MMO subs?

    
47

One of the things that’s always intrigued me about games like Trove and RuneScape is their willingness to experiment with different kinds of sub models. Most AAA MMORPGs that have a sub go for the stock $15-per-month fee standardized back in the early aughts. A month is a nice clean chunk of time, but it’s just as arbitrary as anything else, and in a world with lots of MMOs to play, sometimes I just want to dabble for a week or two rather than commit to an entire month in the currency of time or money.

Trove enables that urge: It offers a 15-day, $8 sub, which feels like less of commitment psychologically. The game also cleverly hands out as in-game rewards smaller sub passes in the 1- to 3-day range to give people a tiny taste of the sub perks — another thing I’ve never seen in a AAA title.

Personally, I think offering short-term options like this is a really good idea for a free-to-play title, to the point that I am not sure why other games don’t follow suit. What’s the downside here? What do you think of half-size MMO subs?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
newest oldest most liked
Subscribe to:
Reader
kody

I’d say they should go so far as to offer 3-day and 5-day versions as well. The 3-day would be particularly successful for players that only really have time to play on the weekend, so might not otherwise spend money on a subscription. From a monetization perspective it’s also extremely successful for games that run weekend events.

quark1020
Reader
quark1020

I’ll still probably stick with a month sub, simply so I can be more flexible with my free time. I can go hang out with friends on a whim at a given weekend and not feel like I wasted my sub.

Still, more options are always a good thing and I support this.

Reader
Mason Weaver

I wish more companies would adopt this style of a subscription model. I tend to bounce from game to game. Sometimes I spend a few months, sometimes a few days. Being able to purchase a one week sub would be awesome.

Reader
A Dad Supreme

“What do you think of half-size MMO subs?”
=======
Annnnnnd now I’m hungry, and heading to Subway or maybe WaWa to get a Shorty.

quark1020
Reader
quark1020

Or go to a smaller, local deli and get a REAL sammich.

Reader
Castagere Shaikura

I don’t care for any subs for games because i like to play many different games when i want to and not feel locked in to one game because of a sub fee. I like to spend time in non online games too.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

Honestly I don’t think about it. $8.00 dollars, $15.00 dollars… I just don’t notice the difference in such a small amount. I don’t agonize over the penny ante crap basically.

Reader
Skardon

my preference is to be charged for time i’m in game, with a monthly cap. that way I can easily play in streaks without having to start/stop my account. and with a cap, I don’t have to worry if I play a lot for some period.

Reader
Avalon Alduin

I’d love to see a few options with subs.

1) being able to put a sub on freeze – you get that itch to play something else, freeze the account – when you unfreeze it, make a delay before you can freeze it again, so you can’t abuse it, but the reality is, we shouldn’t be expected to be exclusive to anyone game – you’d probably find more people would stick around long term this way

2) have a way to pay for subs through in-game gold sinks. at some point you’ve acquired everything you’ll need in game, you’re now wealthier than Hugh Hefner, the boredom sets in if you keep amassing wealth.. allowing players at this stage to pay (at a premium rate) for their subs, keeps players in the game and active.

3) One of my favorite features on free to play games like World of tanks, is that I don’t need to pay a subscription, but if I choose to do Premium for 3 days, 7 days, 30 days, it’ll increase my efficient in experience games..for an MMoRPG – I’d tie that to possible increases in gold, or other currencies when on a sub, or additionals to a sub.

Reader
Caec the Warrior

I’m curious what impact credit card transaction fees would have on such bite-sized subscriptions, though the counter argument to that has always been the increased consumer engagement.

On a personal level, my cynicism can’t help but feel that if this ever became an industry-wide thing, it’d be used as a vehicle to increase the costs of subscriptions, and any convenience for the consumer would just be the trojan horse to sell it. It’s a time-honored business practice when breaking products/services down into smaller units in most other industries.

Reader
Kickstarter Donor
Patreon Donor
zoward

I have stack of the 1-day patron passes, and a 3-day pass, on my Trove character. I’m always saving them for that day I know I’ll have a few uninterrupted hours to play, and that day never seems to come.