Worlds Adrift introducing anti-cheat measures sooner than anticipated

    
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How does this need to be said.

It’s best to read the latest letter from the Worlds Adrift development team with a slightly exasperated tone of voice. After all, the developers really thought that during the game’s closed testing with limited buy-in access, anti-cheat measures were really not going to be necessary. Apparently, though, that isn’t the case, and now the developers are going to have to move people off of feature development to roll out anti-cheating solutions just to make sure people don’t cheat.

Because, you know, cheating is bad.

Aside from promising that anti-cheat solutions will be in place in the very near future, the developers also take the time to remind players that cheating is not permitted and will be punished to the full extent of… well, banning players caught cheating. Pretty straightforward. If you’ve been cheating, stop that and don’t cheat any more. And if you published videos online about how to cheat in the game, you kind of deserve whatever happens next.

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Jack Kerras

I love that people acting badly means that we get slower content and faster bullshit that will literally never be obvious to anyone who isn’t a huge asshole. :/

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Ket Viliano

Banning is so uncreative.

kofteburger
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kofteburger

That screenshot reminds me of Landmark.

Mewmew
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Mewmew

“the developers really thought that during the game’s closed testing with limited buy-in access, anti-cheat measures were really not going to be necessary. ”

Do the Developers live in the same world as the rest of us? Have the Developers been on the Internet before? Are the Developers familiar with humans? No offense but seriously…

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silverlock

I think we’re at the point where it makes more sense to make an anti cheat engine first then build a game around it.