Absolver is kind of crushing it following its release

    
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Faces are boring.

It may not be in the top 10 of the most-populated games on Steam right now, but Absolver is doing extremely well for itself following its release earlier this week.

Devolver Digital, the game’s publisher, said that the multiplayer fighter has become the company’s “biggest launch ever.” While no sales figures have been given, the publisher said that it was seeing more than 30,000 players enjoying the game concurrently on Steam and PlayStation 4 (presumably, this doesn’t include those coming from GOG.com, the other online retailer handling the game). Steam Charts show a peak of 18,921 players on launch day, a number that has settled down to around 10,000 on average.

“Devolver is super proud and honored to be working with Sloclap on their ambitious first game, Absolver, which has been our biggest game launch ever, both in terms of revenue and concurrent users, and the size of our egos,” said a spokesperson for Devolver Digital.

The devs are currently focused on creating fixes for server issues, lag, and corrupted save games that plague some players’ experiences. An Xbox One release is said to be slated for later this year.

Source: PC Games NVG247
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Solaris

I love this game. Best melee combat I think I’ve experienced in a game. The game does a great job of simulating martial arts. Beautiful game to play and watch.

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Ryan

This game is great. There are so many combinations to play with. I can sit in the practice mode for hours just trying new combos. Hope they keep updating it with new features and retain the players they have!

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Tobasco da Gama

I really enjoyed watching this PvP duel video. The open world portions seem to be more 1vMany rather than 1v1 (other than boss battles), but I love the look of this fighting system. It reads a lot more like Bushido Blade or Virtua Fighter to me than the hyperactive Marvel vs Capcom style that’s been dominating the genre for a while.

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Ket Viliano

The combat deck system makes it hard to figure out what your character is going to do next. In most fighting games, the basic buttons all do the same thing, some characters jab or kick a little faster or slower, but a jab is always a jab, and only the special moves vary. The combat deck makes one button do different things, which I find to be awkward.

The input system is modal, moving the mouse does something different in combat than when moving about, the buttons do different things depending on ‘stance’ or the position of the target, and whether you have a weapon or not.

Pretty sure that the game was meant for controllers, not KBM, this adds yet another layer to it. I may try the game with a controller, and keep practicing.

The game is fun and worth the price.

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Steely Bob

you really can’t play this kbm, you can’t change your stance without a controller.

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Ket Viliano

Technically you can change stance, with q-e-z-c, let’s just say that it is impractical.

You are basically right.

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Alfredo Garcia

I’ve watched several videos of play and about the game but I haven’t played it, so I’m not sure I understand the issue. Pretty much every multi-button gaming mouse these days comes with software that lets you remap the buttons to any key, or combination of key presses, that you want.

deekay_000
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deekay_000

anyone who’s played it, tell me what is this game?

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Ket Viliano

Third person 3v3 fighting game, is probably the best description. Walk along a path, look for hidden weapons and power ups, fight, fight, fight. Not much to it, but fun.

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kidwithknife

That’s about it. It does one thing, and it does it very well.

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flamethekid .

It mainly 1v1 PVP if you are looking for something in the PVE this early you are gonna be disappointed.

3v3 isn’t even working yet atm

Zulika Mi-Nam
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Zulika Mi-Nam

I participated in the testing months ago. The combat is very well done and I am glad to see the game do well since it is doing something new. Even though it got old to me after a few hours, more options could have been added after I tested as well.

You progress in learning moves by fighting against npcs or players using new moves against you -if you win that is. You can assign various moves you know to your repertoire and combo system so that you build your own custom set of actions.

You have to watch the opponent as if you were fighting a real person to get indications on what they are going to do next and react to that accordingly. Other players can show up in your game randomly and fight you or assist you like Dark Souls.

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Dug From The Earth

Staying power is what im waiting to see, before i think about buying it.

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MrSaxon

Same here. A game with a tiny single player campaign which largely relies on players battling one another is going to be as useful as a chocolate tea pot if all of those players quickly drift away.

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kelvar

I don’t know… a chocolate teapot sounds delicious!

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Armsbend

You pour your hot liquid of choice and it gets infused with chocolate. I know right?

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kidwithknife

Seriously. I don’t often drink tea, so I’d just eat the teapot. Much more useful than a metal widget I’d never use.

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Leontes

… Then again, useful and delicious aren’t necessarily the same thing…

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flamethekid .

the entire single player campaign is literally just a long tutorial.

the meat of the game is pvp what I’m looking for atm is their ability to add onto it

with new maps(with environmental hazards and such), new clothes(the single player campaign is basically all for getting your absolver cloak and becoming an absolver), and more combat styles, new PVP modes, etc

if it can do that this game will build up pretty quick