Now players can engage in limited-window sieges around keeps in campaigns, attempting to wrest one for their own faction and protect it as long as possible. To claim a keep, a faction will have to plant a Tree of Life (good tree), which will protect that fortification until it comes under siege by a force that plants a Banewood Tree (bad tree) outside its walls. By utilizing this structure for siege mechanics, the team hopes to keep the process orderly and understandable.
With the pieces falling into place, Crowfall’s testing schedule looks like it’s becoming more traditional going forward. “Remember that our ultimate goal is to start our first official campaign,” the team said. “While we realize that campaign will likely be unpolished (it’s inevitable at this phase of development), we are putting every effort into making it as an enjoyable as possible.”