In my recent forays into Dungeons and Dragons Online, I was forcibly reminded just how different this game in comparison of your standard MMORPG. For one thing, there seem to be many more quests and dungeons that are peppered with fail conditions which immediately terminate a run if certain actions are performed or fail to be executed.
Of course, this sort of thing isn’t exclusive to DDO; when you think about it, most MMOs feature fail conditions on occasion. Maybe it’s that escort quest that tanks if your bumbling NPC gets his or her butt shot up. Sometimes fail conditions come in the form of special achievements that offer an optional layer of difficulty for players looking for challenge.
Do you like MMO quests with fail conditions or do you resent them? What example would you use as a memorable mission with this sort of mechanic?