EA disables all Star Wars Battlefront 2 microtransaction crud – for now

    
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Awesome. Very impressive. Great job.

Whenever you see a studio call fans “passionate,” it’s almost always shorthand for “rioting with pitchforks and torches.” Guess what Star Wars Battlefront 2’s execs are calling its players this week?

DICE GM Oskar Garbrielson apologized to the game’s “passionate” community about the missteps that EA made in locking its characters behind a prohibitive grind and aggressively pushing microtransactions. He said that the team is disabling all in-game purchases with crystals, at least until the company can figure out a better way to implement them:

“But as we approach the worldwide launch, it’s clear that many of you feel there are still challenges in the design. We’ve heard the concerns about potentially giving players unfair advantages. And we’ve heard that this is overshadowing an otherwise great game. This was never our intention. Sorry we didn’t get this right. We hear you loud and clear, so we’re turning off all in-game purchases. We will now spend more time listening, adjusting, balancing and tuning. This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay. The ability to purchase crystals in-game will become available at a later date, only after we’ve made changes to the game. We’ll share more details as we work through this.”

This is the latest chapter in a saga that started when EA defended its decision to lock key characters behind an obscene grind by saying that it “provided players with a sense of pride and accomplishment.” Even after reducing the costs of heroes, EA still was taken to task by players for not fixing the situation or apologizing for the business model.

Unconfirmed rumors on Reddit by a supposed EA insider suggest that Disney has cracked down on EA ahead of the theatrical release of The Last Jedi.

Source: EA. Thanks, Sean and Sorenthaz!
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