Monster Hunter World’s PC launch is delayed for pretty mundane reasons

Monster Hunter World hits PlayStation 4 later this month. But it’s not coming to PC until next fall. What’s the deal, Capcom? Turns out it’s not that they hate PC players, they promise. It’s actually because they really didn’t want to screw up the game for us.

According to GamesRadar (via PC Gamer), the dev team is new to PC, and they want to “make sure [they] get it right” without bungling up the console launch too by pushing out both together. Matchmaking plans also complicate things.

“We want to get console out the door and then we’re going to take some extra time and try and get the PC version as good as possible. There’s extra work you need for PC as well. On console you use first party matchmaking, you just kind of plug into it, whether it’s PSN or Xbox Live, but on PC we’re going to have to work more to get our own matchmaking working. So, hopefully, PC users won’t mind waiting a little bit longer for us to bring you a really great optimised PC experience.”

Massively OP’s Andrew Ross gave MHW’s PS4 weekend beta in December positive marks, noting its accessibility and streamlined gameplay – something that may be helped along even more by fan communities like Adopt-A-Hunter, which aims to help newbies navigate the steep learning curve of the game.

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Crowe

Matchmaking is pretty key. If the co-op is broken on launch, it would be hard to recover from that.

k2apa
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k2apa

Funny thing is… They technically could have just ported part of China’s Monster Hunter Online and then modify the UI and add in any other new features.

But from how it looks, they’re literally starting from scratch on the PC version?…

Also, what’s so different between matchmaking on PC vs on Xbox and PS? Aren’t they using the same system?

O well, by the time this game come out on PC, there won’t be that many people planning to play on PC, because most people are already playing Console or Dauntless. Unless majority of people decide to not play MHW on console and wait, MHW on PC will be as dead as MH back on (gen 1) Wii

bereman99
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bereman99

China’s Monster Hunter Online is not the same game as Monster Hunter World.

They also aren’t starting from scratch – they are taking the console version and continuing to refine it and make the necessary changes and optimizations to make it (ideally) a good experience on the PC.

As for matchmaking, the short answer is no.

The long answer is that while the technology behind connecting players may be essentially the same, what they need is a way to handle connecting the different players. Microsoft and Sony have those systems in place already and developers can just use those pre-established systems. PC doesn’t have quite the same level of established systems – they can either turn to something like Valve’s SteamWorks (if they are choosing to release it on Steam) or explore other options including developing their own matchmaking system in-house.

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dinwitt

I’m confused. I thought they went with MT Framework instead of their newer RE engine so that they’d have plenty of experienced engineers available to assist them. But here they are again, citing their inexperience with PC.

And what’s this about network code? Wasn’t MT Framework used for Dragon’s Dogma Online? And, probably a more appropriate comparison, Resident Evil: Revelations with its co-op Raid Mode? And if neither of those are what the team wants, there are plenty of good networking apis available for PC. Knowing that they are reinventing the wheel makes me more worried about this port.

bereman99
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bereman99

I don’t see anything in the article that actually states they are reinventing the wheel, just that establishing their own matchmaking will take more work than using Xbox Live or PSN (I also found it weird that PC Gamer made the claim that it was the servers and matchmaking that were the reason, when the answer they quote indicate that it’s more than just that – which could certainly mean that it’s only part of what they feel they need to work on)…

So they could certainly still use MT Framework, and I don’t think the interview comment indicates they’ve decided not to (if anything, it sounds like they just haven’t made that decision at all yet, instead focusing primarily on console development and putting PC decisions largely on the back burner).

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Nick Smith

Im not at all concerned about the release date for MHW. I have Dauntless! :)

Dantos
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Dantos

Probably good news for Dauntless if it can get out.

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Sorenthaz

It makes sense tbh. Monster Hunter is huge on the consoles and the very few PC Monster Hunters are Japan/China specific.

Getting a strong first impression for one of their biggest series is significant, and who knows, maybe PC will get some extra love to make the wait a bit more worthwhile.

Either way there’s a decent chance I’ll buy into the PS4 version and then if I think it’s worth it I’ll grab the PC version in the fall to support it (and switch over to making that my main version).

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Robert Mann

Doesn’t matter. By that point, what little care I had will be gone. I mean, I applaud the idea of releasing a finished and functional game… but ports after more than a couple months basically mean ‘dead’ to me.

… and I play some stupidly old games. XD

Line
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Line

No problem having a day and date release for their other games.
Why this one? Because they don’t want to give it to one of their competent partners in time, and they’d rather just fuck around with an inexperienced team (or let’s be much more honest, not give it enough funds).

But Capcom’s the only thing that’s getting fucked here.
A late release only means a gigantic loss of hype and marketing, exactly what you want when you bet on your main IP going worldwide for real.
Never change Capcom.

And for the people believing their bullshit, you’ll have to explain their billion of other games that had no such issue with much slimmer budgets.

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Bryan Correll

It’s actually because they really didn’t want to screw up the game for us.

I applaud this refreshingly new and bold idea.

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silverlock

If it comes out as a proper PC release and not another poor console port then I’m happy to wait. I wonder if we can get Bethesda to take notice.