Star Citizen is balancing the crap out of ship weapons as the Crytek lawsuit drags on

    
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Chris Roberts is joined by CIG Leader Writer Dave Haddock for this week’s episode of Star Citizen Around the Verse, during which they check in with multiple studio reps who reinforce the decision to move to quarterly releases as well as better organize projects within the individual studios to actually deliver 3.0.1. And the deep-dive this week? It’s all about weapons. Pew pew. Specifically weapon balancing.

“We want to make sure that each weapon type – say the scatter gun – is relatively balanced towards a cannon weapon type or a hypothetical beam cannon type,” Tech Designer Andrew Nicholson explains. “So the scatter gun will do more damage that a regular cannon but obviously it’s rate of fire is slower. And we just make sure that all these parameters fit in the correct range that we give them on a per size basis, and that nothing is too strong or too weak.”

Meanwhile, the Crytek lawsuit continues. As of yesterday, the judge in the suit canceled the hearing with oral arguments set for today, noting she would be considering the existing arguments for and against dismissal.

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