Glitch-inspired Children of Ur abandons Google Chrome due to incompatibility

    
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The uphill struggle to rebuild Glitch has hit a rather significant snag in Children of Ur.

“It saddens us to bring you this news, but Children of Ur is no longer working in Google Chrome, our browser of choice,” the team said on Facebook. “This is because Chrome is no longer supporting a feature that Polymer (which we heavily rely on) uses. CoU will not run on Chrome for the indefinite future, as resources are very limited. From this point on, Mozilla Firefox is the browser to use in order to play CoU. Unfortunately, the game is very choppy and somewhat slow in their browser.”

This notice was the first development post about the game since May 2017. Children of Ur is one of two indie community projects that have been attempting to bring back Glitch in some way, shape, or form, the other one being Eleven.

Source: Facebook. Thanks Xanward!
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Mewmew
Reader
Mewmew

Can’t they make their own little standalone download that it will work great on instead?

Reader
Person Dude

This is why you don’t develop primarily for one browser.

Bree Royce
Staff
Bree Royce

They weren’t, that’s why they told everyone to use Firefox instead.

Reader
Person Dude

It works in Firefox, but in my experience of doing web development, people tend to choose a browser to work with and then check it isn’t broken in other browsers. I’ve got the same thing going on at my current work place where our intranet is made to work with Chrome (and yes it works in other browsers too). We at least have the option of just telling people in the office, use Chrome. But I’m not overly thrilled about it because what if Chrome stops supporting a feature and all of a sudden part of our intranet breaks. That’s what I mean by developing primarily for one browser. Chrome is particularly bad for this because they tend to push a lot of experimental features into their stable builds and then remove support for them later for various reasons.

Mewmew
Reader
Mewmew

Yes that is true. They chose a primary and then just try to make sure it works in the others without worrying about optimizing them as much as long as the primary works great.

Browser gaming is not what it once was however. In my experience people are fine (and prefer in many cases) standalone downloads for most of that stuff now and there isn’t a lot of reason to still try and stick to browsers.