A blog post on The Psychology of Video Games blog a few weeks ago seems relevant to our interests: It explores the “pleasure paradox,” which basically suggests that humans crave certainty, but once we get it, we’re bored. Experiments showed that subjects “said they would prefer to be less uncertain, but the results show that their happiness would have been diminished” if they actually were. We like a good mystery!
Consequently, author Jamie Madigan argues, games should take advantage of this human quirk – say, by rewarding us based on some hidden modifier but not telling us what we did to earn it.
In a weird way, that’s something ancient MMORPGs did by accident: Information was so obfuscated that playing was as much trial and error as anything, and game mechanics were an unintentional mystery. And something like, oh, websites publishing every single mage spell combo in Asheron’s Call? It killed the magic. So does every elitist in your group spamming DPS meters in chat in the modern era.
How much MMO game info should be hidden from the players? And is the “pleasure paradox” the reason?