It’s been three weeks since Hand of the Gods players have had any news from Hi-Rez

    
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Stretch your mind back to February 20th, when Hi-Rez’s SMITE-infused free-to-play online card game Hand of the Gods formally launched. The studio appeared to be actively supporting the game back then, with patches and tournaments and packs and Twitch promotions.

And then, just about three weeks ago, the information and update flow completely and dramatically stopped.

Reddit is freaking out. Discord is freaking out. The general consensus and concern is that the game is dead. One rumor floated in the game’s chat is that there’s now just one Hi-Rez dev on the game and he’s also working on another game, but we stress that’s just a rumor. Either way, the devs aren’t communicating with the public, players, and press about this launched live title; Hi-Rez’s Stewart Chisam, who recently told SMITE’s subreddit that he aimed to improve patch quality and communication between that game’s staff and players, has not responded to a public inquiry made by a prominent YouTuber. The playerbase is begging for information and simply getting nothing.

Massively OP reached out to Hi-Rez’s current PR on Monday for a statement about the game and its future plans. The studio has yet to reply on this topic, which actually concerns us as much as anything, given that Hi-Rez is traditionally friendly and forthcoming with us about its titles.

Source: Reddit, Discord. With thanks to Chris!

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Mikka Hansen

Hi-Rez are notorious for throwing things at a wall and if it doesnt stick inmediatly they just bail out

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Nathan Aldana

Welcome to Hi-Rez, the company that rolls out new games to catch trends and then if they dont make money doing it, summarily cut off support without even a hint of remorse or even a word to the players. Expect our new battle royale game sometime soon

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cursedseishi

So… Any bets on “Hi-Rez secretly partially owned by some Russian organization and the silence has been them working to try and scrub it all in a way that Daybreak wishes they could” for this…?

None…? Yeah… I don’t blame you.

Sucks, but this is typical if you look at the comments below and what they attest to. They need to learn variety is good, but not when you shotgun ideas with any franchise that has even a bit of acclaim to it.

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FG3000

Hi-Rez is going to get alot of un-deserved shit for this .

Be lets be real here, this game has 17 player online right now. There is no reason to keep burning money on this title.

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Sorenthaz

Maybe a few hundred people will get upset, that’s about it. This game never really attracted more than a few thousand at its very best, and it’s not a concept that was really going to ever blow up and become the next big TCG or whatever.

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Nathan Aldana

thats the thing with HI-rez though. They do this. over and over and over. Theyre always chasing the new hot trend and hoping to catch fire and then when half their projects dont work out they just silently take them behind a barn and shoot them with radio silence.

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Mark

Wait, didn’t Hi-Rez make Global Agenda? And didn’t support on Global Agenda just sort of stop without definite word once the numbers looked bad?

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Sorenthaz

Global Agenda was bleeding them money and they couldn’t even manage to break even with the game like they managed to do with Tribes Ascend.

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Nordavind

That’s very unlike Hi-Rez IMO.

It is, however, how every TCG in SOE begans it’s way to oblivion: total and utter silence.

As for the game: I love TCG’s, even with board aspects, but this one just didn’t pull me in. (Neither did Hearthstone for that matter, nor Gwent).

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Bruno Brito

Not really. Remember, they did the same with GA and Tribes. Hi-rez doesn’t start and end at Smite and Paladins. This is actualy pretty common.

That being said, the game lacks players. Not really something i would invest in.

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Sorenthaz

Eh, Jetpack Fighters got similar silent treatment. The game released, had a few patches, and then suddenly everything dropped for it and while the game still exists and whatnot, it hasn’t had any support afaik since like August 2016 or so.

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Eamil

And this is why I don’t play Hi-Rez games.

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Sorenthaz

Because they know when to cut their losses with games that simply aren’t gaining enough traction to be worth keeping up production for?

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Eamil

Because a grand total of one of their games received proper post-release support before being unceremoniously left to die.

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Sorenthaz

http://steamcharts.com/app/648430

It’s kind of no secret that the game has had minimal reception. The concept is too niche IMO and it was never getting much advertisement or hype around it. Obviously with a game like this they wanted to cash in on digital TCGs similar to how Paladins was trying to do, but it doesn’t look like it ever attracted more than a few thousand at best, even considering folks not playing the game through Steam.

To me it was mostly a thing I poked around on for the sake of getting stuff unlocked in SMITE. That’s about it. It has some interesting ideas and reminds me of PSO Ep 3 which is cool, buuut it just felt like a weird way to reuse Smite assets and try to find a corner of the digital TCG market to cut out for themselves after Hearthstone’s success… and digital TCGs seem to be losing their appeal to some extent so it seems like Hand of the Gods was a ‘too little too late’ type of game. Had some neat concepts but the execution felt weird and it’s hard not to see this game getting quietly shelved like Jetpack Fighter and Smite Rivals.

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Armsbend

I believe the play here was take well -received but small budget/marketing title Duelyst and then put a budget and more experienced development team behind it.

The idea was solid but they never seemed to execute. I imagine they didn’t get the level of buzz they expected when they announced the game.

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Nathan Aldana

I mean.

Did they seriously expect a tcg based on SMITE to compete with a market already flooded by higher profile franchises like Hearthstone, Hex, Pokemon Tcg, Gwent, Elder Scrolls, etc?

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Sorenthaz

It was a tactical turn-based strategy TCG akin to I guess Duelyst or PSO Episode 3 CARD Revolution. Everything you summoned with cards needed to move about and such and they’d also get abilities I think that you could use, and you’d have a head honcho for your deck that you wanted to protect and kill things with as well.

It was an interesting concept but way too niche. Not to mention they’re mostly targeting SMITE’s audience due to reusing assets from it…

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Armsbend

The funny thing about gaming rumors versus other industry rumors…gaming rumors are almost always true.

camren_rooke
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camren_rooke

Ignore me. :P