Secret World Legends adds super-challenging faction missions

    
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It’s not quite a full-fledged content update, but no Secret World fan has ever complained at the addition of new missions to the game. This week there are four more quests in Secret World Legends fans to enjoy along with some spiffy new rewards to earn.

Three of these missions are repurposed content from the original TSW that offer various difficulty modes as a way to work your way up in your faction. “These missions provide extra challenge aimed at seasoned agents, and competing your ranking missions unlocks the remaining iterations of your faction uniform, an additional Agent Network mission slot, a brand-new Agent Dossier, and new faction-specific headgear,” said Funcom.

There’s also a brand-new mission called Public Enemy Number One that wraps things up in South Africa. Players who beat that and finish up the zone’s meta-achievement will get a funky monster suit as a reward.

You might want to hold off on doing one of these faction missions, however, as there is a bizarre bug going on with Venetian Missile Crisis that is causing players to hear everyone else’s phone calls. Which is a lot like real life, we suppose!

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Jeffery Witman

I only just reached IP 450 last week, so good timing for me. The missions aren’t any harder than they were in TSW, but the bosses are much more bullet-spongey and the fights can take a little while the higher you go. Saw some comparisons in general chat today saying that scenario bosses only have 350k health at E7 or E8, but the new missions at the same level give the bosses over a million health. A bit of overkill.

And yeah, completing all three missions gives you higher faction rank and the uniforms to go with it, but no extra slot for agents, just a faction quartermaster for me. Funcom keeps having these problems, like they don’t even bother play testing anything.

Tomorrow I’m gonna check out the new SA missions. But then I’m probably going to take a break for a while, at least until there’s some other reason to play beyond IP grinding.

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Greaterdivinity

Yup, can’t even do the second faction mission because despite gear that was plenty good for all the story missions I’m barely able to even hit 300. I don’t play this game for the grind, the core gameplay is pretty shit. I play for the story, and I was REALLY looking forward to replaying these and now I’m fucked outta it.

Very very very unhappy, Funcom. This is fucking dumb as shit and beyond pointless, and it makes me not even want to do whatever the apparently short SA mission is.

Just…ugh. This relaunch seems like a year of Funcom repeatedly shitting the bed, at least from my perspective : (

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Bruno Brito

Kinda funny they pretty much revamped the game to “fix core issues” yet they ended up with a worse product overall.

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ogged451

I went straight for the E10 versions and the “new” missions are not very exciting, since it’s just bloated hit points with no real danger, except Shambala guy’s red triple column AoE (when doing the additional “challenge mode”).

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sophiskiai

The new South Africa missions (one main and one side) are cool but both much shorter than I expected. And I was excited to do the new (to SWL) Faction missions but found the bullet-sponginess of the enemies tedious, was confused when I couldn’t find where to start the third one, and then discovered how high the Item Power gating is for them – you need IP250 for the first one, IP350 for the second one, and IP450 for the third one! I’ve been playing SWL almost daily since it launched and still don’t have IP450 :(

For those who do have IP450, the Agent Mission Slot reward is bugged:

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Malcolm Swoboda

I’m in the 300s so I did the first and I can do the second but I’ll hold off on that for a bit.

I believe the intention by Funcom is to add more New Dawn missions but development, maybe due to player demand, is diverted to returning more old content (like these faction missions, but maybe group stuff). Thus the achievement for New Dawn is opened up just for the missions now available, but it may still expand with more missions down the line over several updates (like this one mission along with faction missions returning).

I can see late 2018 to early 2019 basically being this process, but I hope anything of Congo starts by the end of 2019.

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sophiskiai

Yeah, they’ve definitely said there are more South Africa missions to come – I’m hoping they’ll involve some of the other NPCs you can chat to in the compound and include at least one Investigation mission…

In terms of old content, I would like to see TSW’s Manufactory dungeon ported to SWL, as I never got a chance to play that in TSW and I’ve heard it adds some important stuff to the Emma/Tokyo storyline. Plus it’d let people finish the Museum, as one of the items required to upgrade the Orochi wing still isn’t available in SWL!

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Greaterdivinity

Wait, the IP requirement increases with each mission?…well, I hope I have enough to do all three missions, because if I don’t this may be me peacing out of the game. That’s complete nonsense, especially given that these are faction missions that should absolutely be accessible to everyone as they once were in TSW…

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Tobasco da Gama

The problem with TSW was always Funcom (behind the glacial content schedule, that is) catering too much to the small grind-grind-grind portion of their fanbase and overtuning their item requirements as a result. So I guess I’m not surprised that they would make this mistake again when porting old TSW content to SWL, but I’m certainly still disappointed.

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BalsBigBrother

But but that is how you stretch out drip feed content by putting arbitrary gear checks on to it /sigh

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Greaterdivinity

Yay, a few hours of content! At the very least it’ll be nice to hear from Dame Julia again, I’ve missed her.

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Malcolm Swoboda

They tried to something more with it than just the base layer of content at least.

In terms of the faction missions:
-There’s the return of the missions, obviously.
-But also a tie to endgame grind, which sucks, but also has meant for me an Into Darkness boss that isn’t a pushover (but IMO too much HP).
-Three difficulties with higher rewards.
-I could be wrong, but the stealth achievement of the first one is even steathier than when the mission was one-and-done in TSW?
-Completing the missions rewards chests – NO KEY REQUIRED to my memory – that on my first run feels like a scenario (that is, glyph?) oriented rewards, but on top of the more typical rewards. Also possibly exclusive type of agent drops but I’m not sure.

That is all to say that while all three missions can likely be completed within a few hours, there’s more hours than that if you wish, and you can add them to your tens or hundreds of hours legitimately if you’re into the endgame grind.

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sophiskiai

Three difficulties with higher rewards.

From the news post and some of the comments on the forums I get the impression that the difficulties scale all the way up to Elite 10, which’d mean a total of 8 difficulty tiers for “Into Darkness”, 7 tiers for “Venetian Missile Crisis”, and 6 tiers for “Rogue Agent”. But from the forums it sounds like it’s mostly just all the enemies getting even more HP at higher tiers.

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Malcolm Swoboda

I think I saw a screenshot with only 3 staggered difficulties (like E3, E5, E7.. but maybe an E10?). Dunno tho.

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sophiskiai

I played a Dragon in TSW so this was my first time with Dame Julia, she’s awesome :)

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Greaterdivinity

I considered giving Dragon/Illuminati a shot in SWL given that I was a Templar in TSW, but between Dame Julia and the theming I just love Templar too darned much!

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Raven DelaCrux

Yeah that’s the point. I like SWL only for his environment, story and role playing. I do not grind at any online game, only if it’s necessary for unlocking quests and content so I mostly play casual for the feeling of being on a game. Finished all story with my main Templar when New Dawn was released and now I’m replaying the game with my Illuminati, then I will play with my dragon changing the options of dreamers and because faction quests are different. I recommend you to replay all the game with at least two other different characters.

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Scarlet_Shocker

Is this some attempt to fraternise? I mean, who are you? Are you anyone at all?