Yesterday, Rockstar Games officially announced that Red Dead Online, the multiplayer component of its upcoming wild-west title Red Dead Redemption 2, will be going live “as a public beta” in November following the game’s PS4 and Xbox One launch on October 26th. Now we’ve got our first round of details about RDO courtesy of an IGN interview with RDR2’s Director of Design Imran Sarwar and Senior Producer Josh Needleman, in which the pair discuss how the lessons learned from Grand Theft Auto Online have influenced RDO as well as how RDO will differ from its modern-day predecessor.
Sarwar states that RDO will “[combine] multiplayer and cooperative gameplay and narrative components in a huge open world.” In regard to GTAO‘s influence on RDO, Needleman says that the team has “tried to take the best elements and best content packs from Grand Theft Auto Online and use them for templates for what we are making here [in RDO].” He highlights GTAO‘s Heists, “along with After Hours, The Doomsday Heist, Gun Running, and a few others” as providing templates for RDO, albeit “not in terms of content . . . but [in terms of] how they combined narrative, gameplay, modes and other content into a cohesive thematic whole.” For all the details, you can check out the full interview over at IGN.