The Daily Grind: What MMO has frustrated you the most with trading restrictions?

    
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Of course, maybe trading doesn't exist at all.

There’s a good reason why the rewards for the Doman Reconstruction in Final Fantasy XIV cannot be directly traded; specifically, it’s so that players don’t just toss them on market boards and make a mint or completely trivialize working on that project. That makes sense. Similarly, there’s a reason why level 80 raid gear in World of Warcraft can’t be traded, so that my alts can’t benefit from gear that dropped for my main that was farmed almost incidentally.

But darn it, sometimes I want to trade those things because the alts are the characters that can actually use this stuff.

There are good reasons for preventing players from trading certain things, but there’s also a certain irritation inherent in having something you can’t use on Character X and can’t give to Character Y. It’s equally frustrating if something is given to you by random chance which you don’t necessarily want but a friend really wants when you can’t actually trade it over. So let’s talk about that. What MMO has frustrated you the most with its item trading restrictions?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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Dug From The Earth

Warframe

Dont get me wrong… I absolutely love the game. I throw money at them every time a new major “expansion” comes out (cant wait for fortuna). But as far as frustration with the trading system… this wins it hands down for me. Here is why:

1. The number of things you can trade is limited by your characters mastery rank. This makes it exceptionally hard to help out a friend who is trying out the game for the first time. You might have plenty of duplicate mods, weapon parts, and extra frame parts, but you can only give them something like 4 items a day starting out.

2. The “level” or quality of an item that can be traded is also limited by a characters mastery rank. I obtained an item for my fiancee, but then couldnt trade it to her until she gained 2 more mastery ranks. She knew she couldnt use it, but she should at least be able to HOLD it in her storage.

3. The trade tax is ABYSMAL. No… i mean it… its down right evil and malicious. The more rare the item, the more you will be taxed on the trade (basically). Got an extra rare gold mod you want to give to your friend? They better have ONE MILLION credits just to have it traded to them. No joke.

All of these things make me feel like the devs dont really WANT trading to be in the game, but they implemented it in a very punishing and strict manner just to troll us for insisting they add it.

(oh, and for all those claiming “eso doesnt have an centralized auction house”… neither does Warframe, in ADDITION to the 3 main things I posted above :P )

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Alex Willis

ESO.

The end.

Polyanna
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Polyanna

Another vote for ESO.

But I’d like to add that the reason it is so annoying is that the “guild trader” system adds absolutely nothing to the game in terms of “shop keeper fantasy” or anything like that to offset the monumental annoyance of using the terrible guild shop interface, and on top of that having to use it and use it and use it and use it over and over and over on half a dozen different traders.

Raph Koster very famously discussed how having your own shop enabled a gameplay loop that they explicitly wanted to elevate and enhance in SWG, and why having a global auction house would have completely destroyed the possibility for that gameplay of being a shop keeper to happen.

If you’re going to go that way with it, then you have to go all the way, and let every player stake out and build out their own little individual storefront, with all the features needed to support and enable that exercise as meaningful gameplay. You also have to make it possible for shop keepers personally to connect with other players who are their potential customers, to build up a reputation as a trader in-universe, so that people know their shop is the place to go for the best of X, or cheapest, or widest selection, or rarest hard to find items, or whatever their niche will be.

ESO does none of that. It just takes all those supposed player “shop keepers,” buries them facelessly behind a guild trader tabard, and slaps the shittiest implementation of an auction house interface that’s been seen in years on top of it. And then clones it half a dozen times in every major city.

The only players whose fantasies are enabled by that system are the GMs of a handful of trade guilds that have a stranglehold on the desirable trader spots, and whose pockets are lined weekly with guild taxes from sales that they do absolutely nothing to produce, or even to facilitate, other than clicking “bid” and putting in some asinine gold amount every couple of weeks.

To be fair, this system would fit right into a game like SWG . . . if your goal was to enable the gameplay loop of playing an actual Hutt. Beyond that, it just takes all the worst features of the available alternatives and mashes them up into something that is somehow much worse than any of them.

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Sray

Currently I’d have to say that it’s the lack of trade restrictions in Fortnite Save the World that are frustrating to me: it really shows how out of whack a level based RPG can become when high level gear is freely available to low level characters.

But overall I’m frustrated with trading in current theme park MMOs. If the best stuff is all untradeable loot drops, then why bother having player to player trading at all? A smart MMO divides the good gear/consumables pretty equally between “only as loot” and “only from crafters” but more and more games seem to be moving away from that balance to appeal to a competitive/achievement oriented player that only wants good gear/consumables to be rewards for what they consider to be pinnacle content. Nothing wrong with being that type of player, or liking that type of set up, but it pushes anyone who isn’t that type of player out of online games when everyone is pursuing only that type of gamer, which is not healthy for online games in general.

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oldandgrumpy

The gear auto scales to zone level I think and it all wears out with use so I don’t see the problem in Save the World.

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Sray

No it doesn’t. When guys ten levels below the mission level using high level weapons are doing 5 times the damage of at level players using level appropriate weapons, there is a problem. It’s not balanced. The “taxi’ing” and low level players using overleveled weapons filled the high end areas with tons of grossly underleveled players whose high end weapons were no longer enough to carry them through.

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Sorenthaz

Depends on the MMO I guess. If you look at WoW, yeah crafting pretty much has no purpose now. If you look at FFXIV, craftable gear is great for getting folks caught up to current content without grinding out dungeons, it’s basically a (in-game) money vs time sort of thing.

Player trading in general though has been largely streamlined to where you’ve got your market boards, auction houses, guild stores, etc. to make trading more straightforward and require minimum interaction with others.

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Carebear

ESO… I think it is wrong to not have AH.. I would understand this if it was for server community like old days, but with a megaserver its just a super annoyance…

About people who say BDO.. BDO has the greatest economy I have seen in an MMO… there are 10 different ways to make gold and all are ~equal except grind which comes with risks so its ok to be better than lifeskills.

The avoidance of player to player trade is very good cause it removes lots of drama and ofcourse no gold sellers! Also it prevents the economy to be played by a few select players.

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Yoshi Senpai

lol at the no gold sellers.

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Carebear

except if you mean account sellers, which is a thing, I dont know how you can sell gold in BDO.. can you enlight me please?

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Yoshi Senpai

I see them spam all the time. Surprised you haven’t if you play the game.

What they do is take control of your account for a few days and hack/exploit. They promise 1 bil in like 72 hours. Do power leveling too.

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Carebear

I see… well, its not the same thing.. I doubt people are giving their account for such a service. Yes I have seen these spams too, usually for power level to 60…

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Yoshi Senpai

People exchanging IRL currency for in game gold sounds like gold selling to me.

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Carebear

sure I mean people are less likely to give their account details for such a service, knowing well that the other part will use bots etc to farm gold etc. Its much different than buy gold and just get mail with gold clean and easy.

tldr, yes its gold selling, but in a very tiny scale compared to normal gold trading.

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Arktouros

Those are scammers who are just trying to get your account information. If they get your account information they can use whatever saved payment information you have on the website and buy pearls with it and then they use those gifted pearls to sell items for cheaper on their website than they cost in game (IE: selling a $20 item for $10 using your stolen information).

Now if you want REAL gold sellers you gotta look at the sea monster hunter’s and guild payout systems. There they use hacks/cheats on throw away accounts to hunt sea monsters which have guild fund items that they sell and then they sell open slots to their guild each week for payouts. Depending on how much you pay can get a few billion silver in payouts. Drop guild after, even if things don’t look legit you can’t really claim someone bought silver for joining a guild and getting a payout and leaving making the whole operation nice and clean.

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Arktouros

The main advantage of not having player to player trades is the fact that as players we’re basically showered in free stuff constantly. The monthly login rewards always feel great and useful stuff because they don’t have to worry about someone with 20 accounts collecting it all and muling it to one account. Look at all the events too giving away free pumpkin boxes with end game accessories and other loot boxes with end game gear in it.

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Castagere Shaikura

ESO No real auction house is my real problem with that game.

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Sunken Visions

For real. That game would be utterly unplayable if it weren’t for all the addons.

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styopa

BDO – the game has so many mechanics I like, but the idea I can’t give stuff I find to people I like honestly is a big enough deal that it’s kept me from the game.

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john li

If you can directly trade items in bdo it will make it so a lot of items will never get listed on the market place again

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Arktouros

Oh man the things I would pull off. I have two extra computers I could 100% AFK fish on all the time and send 100% of all resources over to my main. I would be drowning in money the whole game economy would be just annihilated.

Power company would think I’m a crypto currency miner or weed farmer LOL

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Toy Clown

Same here: I wish BDO allowed player trading. On the one hand it’s nice not having to deal with player undercutters like in FFXIV, but on the other I just couldn’t give stuff to friends to help them out.

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rafael12104

Meh. None, really. It’s annoying. BDOs trading restriction comes to mind, but going through the market solves it so… I’m not bothered.

As long as I can buy and sell in a marketplace whatever form that might take, I’m good.

Now, inventory slots are another matter. I have quit games because they were nickel and diming vault, bank, and bag space. That is just blatant gauging and it frustrates me to no end.

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Armsbend

Any game that has trading restrictions is annoying to the point where I’d rather not play them any longer. Why do developers think they know what the players need more than the players themselves?

They don’t.

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squid

ESO; their fragmented guild vendor system is just a total pain in the ass that adds nothing to the game.

Honorable mention for BDO—yes, their intentions are good, but it still takes a lot out of the game.