LOTRO’s progression server may slow down experience gain (and that’s a good thing)

    
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But now, it's more money.

When Standing Stone Games first announced Lord of the Rings Online’s upcoming progression server, the community had plenty of suggestions to how the studio might best tweak this particular ruleset. And while initially it seemed as though SSG wasn’t going to acquiesce to any of these, now the studio is showing signs of capitulating.

One point in particular that looks up for discussion is adjusting the rate of experience gain for this special ruleset. Many players have asked for a reduced XP rate due to how quickly they can outlevel content, especially if they’re taking their time going through these level-capped regions.

“We too have been considering the pace of leveling on the legendary server, and would be curious to hear more about your thoughts on XP gain,” said the studio on the forums. “Would you like us to curb the amount of XP gained on the legendary server, and what pace do you prefer?”

Let the studio know your opinions on this topic!

Source: LOTRO forums
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Apridise
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Apridise

I think they should add rewards to the dungeon finder so people use the damn tool

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Roger Melly

I think they should only progress at one expansion every six months I think every 4 months which I gather is what it is doesn’t give you enough time to stop and smell the Dwarves then again I imagine they might be rather rank so maybe that isn’t such a bad thing in itself .

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Ashfyn Ninegold

The point of slowing it down is not to prevent powering up or people racing to level cap. The point would be to allow players to thoroughly enjoy all the content and make it meaningful if they want to.

Obviously, not everyone will, but SSG will have to gauge how many do and if it is worth their while to adjust XP. As it stands right now, you outlevel content just by doing the Epic.

While end-game is the goal in most games, LOTRO has always been about the journey. SoA is some of the best MMO content ever made, which has been trivialized by later efforts to move players to level cap as soon as possible. There’s no reason not to revisit that thinking for the Legendary server.

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Tobasco da Gama

Not sure this wise. It’s 4 months between updates, right? That’s four months to not only hit level 50 but to gear up and form organised groups to run the endgame content as well as (re)learn the content to the extent that they can get all the rewards they want before the server moves on.

I’m sure there’s a hardcore contingent that can manage that in a matter of weeks, but nothing short of a mandatory Stone of the Tortoise debuff is going to slow them down, let alone stop them.

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Ironwu

It won’t matter one single bit. The vast majority of people playing this server will be veterans who will just power level to cap. Not my opinion, this has happened on every progression server that has ever been implemented.

Wish folks would stop slathering lipstick on this pig.

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Alex Willis

I have to agree. Only a small minority of players (in an already-shrinking playerbase) will agree to play this version of the game, and of that group, a majority will be veterans who have already done the content and read the flavour text. I can understand why many of them would want to do group play, but honestly, they will be at 50 in a couple of weeks tops, because they know how to get there. Curving their XP will just delay a very near inevitability.

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Alex Willis

This “pace” stuff is utter nonsense. It assumes MMO players complete content at anything resembling a generalizable rate in the first place, and then develops a totally different scale at which they can adjust to that false standard. My experience is that outside of a narrow band of rule-followers, most players grind their own path. Once, just after the game launched, I spent an entire week in LOTRO in Ered Luin just grinding the zone around Gondamon for…I dunno…something (lost to the sands of time), and as a result I had outleveled the quests in that area. I didn’t really know how MMOs worked so for me I was just a Dwarf killing Goblins and that was fine. But the result was I had greyed out quests for the next zone. I wasn’t doing anything wrong — why should I “adjust” my XP gain there?

Level scaling, people. Level. Scaling. level scaling levelscaling level scaling levelscaling level scaling levelscaling level scaling levelscaling level scaling levelscaling level scaling levelscaling

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Makhiel

While adjusting the XP gain is kind of a band-aid I don’t know how you can expect them to add level-scaling to a game that didn’t have one from the get go. Not to mention your anecdotal evidence about how players level.

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Alex Willis

Lots of precedence for doing it in games that never had it from the start. ESO, GW2 to start.

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Songs for Children

Guild Wars 2 always had level scaling.

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Alex Willis

You’re right, my bad.

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Eliandal

I don’t imagine SSG has the manpower to undertake this task at this time (unfortunately)

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Alex Willis

I think you’re right about that.

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kalech

Level scaling isn’t a magical cure with no drawbacks either. Just another option that will cater to people with a different preference, just like an XP curve will. I vastly prefer an XP curve to level scaling, because level scaling feels like it makes leveling up feel more pointless. Everything is my strength anyway. No point in having higher level areas feel more dangerous, because they aren’t. Everything is scaled to me.

XP Curve and Level Scaling are both good options but they both have drawbacks. Personally I feel that with LotR’s story and world design, an XP Curve makes the most sense. The game is intended to be played in a way so that as you get stronger, you go to more “Dangerous” areas story-wise.

In a game like WoW for example, Level Scaling is vastly superior imo.