Star Citizen Around the Verse is selling a new ship: The Argo SRV

    
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This week’s episode of Star Citizen Around the Verse is a little longer than usual, but don’t get too excited: It’s only because it’s frontloaded with a commercial for Star Citizen vehicles. But it’s player-created commercial, and it’s good! Damn, I’m conflicted here.

The episode itself focuses on asset optimization, ground traffic on ArcCorp, and then on the Argo search-and-recovery vehicle, which – you guessed it – is now up for sale (it rolls out to regular backers today, but concierge tier backers have already had a go). Of course, if you prefer other ships, the brand-new Hornet F7C-M Heartseeker as well as special editions of the Cyclone and and Origin 85X are up for sale for Valentine’s Day. The cheapie version of the Argo will set you back “only” $130.

Argo Astronautics: SRV

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Source: Official site. Cheers, Fastcart.
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Bruno Brito

Of course they are.

deekay_000
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deekay_000

the heartseeker is pure streamer bait. i’ve seen at least 2-3 streamers flying around hornets with that kind of set up (and really cannons are “meta” these days as well).

which i shuffled my fleet around this week, melted the hawk and something else and picked up 325a and arrow. melted the 325, upgraded my cyclone to the RC model while it’s available and also grabbed the 85x as a sort of commuter vehicle. the 325a surprised me as she’s meta af and close to being more agile and definitely faster than a sabre. i’m surprised more streamers and their fans don’t use her but then she’s ugly as sin so there’s that.

yesterday i spent vday morning playing with a buddy that i talk tactics maneuvers and meta with for the first time. he had a player bounty on him which came in handy for keeping the action rolling:

which got accused of exploiting recently adn got it on video and asked around and essentially i had gone through some of the motions of doing the exploit but the exploit would not have affected me with having near full HP anyway, but somewhat amusing that this guy watched me go through the motions and was willing to fight me until he was losing and just right then and there gave up:

personally i try to do more like in the end of the first vid adn just keep trying anyway. nothing to lose in the PU anyway except custom weapons. and if you do have custom weapons you wanna try your best to stay alive right????

deekay_000
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deekay_000

also apparently i went on an extended ship weapon shopping trip this week which i will share for the curious. it’s very longggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggg tho so do beware. minimal voice chatter i think (there is some iirc) minimal music in game or otherwise.

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Armsbend

If you are casting Star Citizen for pure views and paying this kinda money for ships – you are losing money. ain’t no one making a living casting this piece of shit.

deekay_000
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deekay_000

i’ve never attempted to make money off my gaming video making hobby.

why would i turn a hobby i love doing into a job i would hate and wouldn’t pay the bills unless i essentially won the lottery and comes with a shit tonne of stress and frustration?

no one watches my videos no matter what i stream/upload anyway either. it’s nice to get a video with some nice view counts and sometimes i upload a video here and there i know is view bait or just think it’s really cool and want to share but those things are not necessarily what’s popular with the fortniteapexlegendsninjapewdiepieiforrgothecashtag crowd.

#notforsale

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Bruno Brito

As long as you’re having fun, go for it.

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Alberto

LOl there’s money to be made just as there is for almost any game, you just have to find your audience, not enough to make a living certainly, but I have seen people make enough to pay for trips to Europe and Renting houses, paying of medical bills and $2,500 purchases. So not an insignificant sum.

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Roger Melly

How did you make the leap from a guy who is obviously making fan videos to someone who wants to make money out of them ?

I just find your thought processes a little odd at times mate .

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Reht

I signed up for EA’s premiere last night so i could play Anthem. Since i had nothing to do last night, i looked at the titles in their vault that i could play and found the Wing Commander catalog and downloaded 4 and Privateer. Tried them and found myself upset at Chris Roberts again. Why couldn’t he have just given us a new Privateer/Freelancer game…. This saddens me: https://starcitizen.fandom.com/wiki/List_of_ship_and_vehicle_prices

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fast cart

Thanks for referring to me as source, but I want to give a shout out to Weehamster for the imgur album.

Also, I wanted to add that the community has been asking for a tugboat type of ship. So, why not offer what the community wants (within reason)?

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cmdr_cotic

That Hornet F7C-M Heartseeker is about as P2W to you can get, far better than the current best fighter class ship and all yours for just $210…

deekay_000
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deekay_000

it’s pure streamer bait. i’ve seen at least 2-3 streamers with that load out going around sniping people. cannonns in general but specifically the hornet with cannons.

i’m surprised that more people don’t buy the 325a. it’s easily as agile as a sabre and comes with 2 s3 omninsky’s and 1 s4 omininsky. it’s insane. and for $70usd too.

i feel like cannons are gonna get nerfed in a big way if not before armour comes in then when it actually does get in. but ballistics are in dire need of heavy buffs to worth a damn at all as they just aren’t.

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Skardon

A Stevie Ray Vaughn ship! Should have shaped it like a guitar though. Blues in space!

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A Dad Supreme

Pretty soon, they’ll start selling officially-licensed “tribute concept ships” on the site.. at a premium of course.

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A Dad Supreme

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Paragon Lost

Bootsy! Hehe.

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A Dad Supreme

Wouldn’t it just be more prudent at this point to re-classify Star Citizen as a ship-buying simulator?

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Paragon Lost

That’s pretty much how I look at SC these days. You can buy a lot of ships and you can fly them around and you can look at them. Not much else to be done though. :/ It’s like all those guys who spend a crap load on Harley’s and never ride them. Mechanics refer to them as “Garage Bling”.

I repeatedly run into guys with less then 2k mileage on their four to ten year old Harley’s. That’s mind blowing to me, I average 8k to 12k a year on the road with my motorcycles. You spend 20k to 50k on a motorcycle, ride the damn thing.

End of rant on that, back on topic. I’d love to see a fully fleshed out SC, with lots of activities and things to do. I’d blow a lot of cash on it myself if it was a real mmo, but it isn’t and yet they keep selling more and more ships. (shakes head) I can’t grok that and can’t contribute to it.

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Joe Blobers

… and they will keep selling more concept ships till probably end of Beta because +500 employees do not work for free. If you have a look at the finance graph and roadmaps, you can see that pledges are required till SQ42 release.

Now each one can support kickstarter project with minimum pledges or bigger ones. Your call and it is totally fine.
The good news is that you are ready to blow a lot of cash after release (assuming result please you). I will too and we are not exception.

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Roger Melly

So you think they must have burnt thru a large part of that 200+ million they have got from crowdfunding already then ,given they need the money from concept ships ?

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Dividion

Apparently you didn’t read their financial statement at the end of last year. At the end of 2017, they had a balance of about $14million remaining. Their expenses are about $45million/year, with $30million of that being salaries. It costs a lot to pay 500 people across 5 studios. The two partners they added last year provided them with about one year of funding, so (with the concept sales this year) they should have enough to finish Squadron 42, which will hopefully bring in enough funding to finish the persistent universe.
https://cloudimperiumgames.com/blog/corporate/cfo-comment-2012-2017-financials

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Roger Melly

No I didn’t read it but 14 million out of over 200 million really suggests poor management . The reason for this is you don’t over employ, you look at what you can afford to do with the money you have and work within that budget .

If you know you have finite resources and your project is going to take a certain amount of time then you should be looking to scale down the project to a more manageable level and reduce the number of people working for you . What you don’t do is make the assumption that you can raise huge amounts of extra money .

Really what they should have been doing is focusing efforts on finishing Squadron 42 for release this year at the latest . Because it sounds to me the success of that game is going to be vital for the future of this company .

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Bruno Brito

… and they will keep selling more concept ships till probably end of Beta because +500 employees do not work for free.

The problem is we don’t see the work. 500 employees and not even a beta.

If you have a look at the finance graph and roadmaps, you can see that pledges are required till SQ42 release.

Which is why i’m sure we’ll have that release delayed til the endtimes, which is per script as with everything SC related.

The good news is that you are ready to blow a lot of cash after release (assuming result please you). I will too and we are not exception.

And then you people proceed to say that this isn’t a game for whales.

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Joe Blobers

Bruno quote: “And then you people proceed to say that this isn’t a game for whales.”

Yes I did and will repeat it without problem. Throwing money to an MMO is what happen in any MMO. I play WOT since Beta and spend over years a grand total of around 1400$ (around 90$ subscription per year + assets).
People spending thousands over years are not whales and we never said that blowing a lot of cash was equal to 1400$ (or xxxx$) per year .

And yes pledges are required till SQ42. You probably missed the private investor end of 2018 and the roadmap with Beta in Q2 2020 which mean polishing.

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Roger Melly

“People spending thousands over years are not whales”

I would say people who spend thousand over the course of three or four years are the very definition of Whales .

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Joe Blobers

Agree. My answer was about “flow of cash equal automatically to whales.
There are whales supporting SC as per this definition, no doubt.

Now I wait how SC have more whales than any others entertainment project.

SC is not best or worst than expenses done by people as per their own definition of fun, entertainment or support, based on what can be their disposable cash over years.

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Roger Melly

No surprise there then lol

If this were any other game the investors/backers would be screaming “PAY TO WIN” at the top of their lungs but CIG seem to get away with it . Worse they are so indoctrinated they allow this sham to continue by paying for ships for what isn’t much more than a tech demo at the moment .

I guess that is what happens when you enter a cult you leave your brain at the door and money flies out of your wallet like it grows on trees .

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deekay_000

it’s a fair bit more than a tech demo for some time now.

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Joe Blobers

Roger what about people just supporting this project with what ever fraction of disposal cash they may have at anytime during those +6 years?
Most SC Backers are from western countries culture, not teenagers and are well aware of any cult danger.

Money don’t grow on trees… but Fornite did gathered 3B$ (three Billions dollars) in 2018 compared to CIG with 218M$ in 6 years. There is still a good margin to call SC backers brainless :)

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Roger Melly

They have already well over 200 million of backers cash already that should be more than enough to finish any game if you have a focused development team and leadership .

I don’t know why you are even comparing Fornite to Star Citizen because it is a released game and where Star Citizen is still in Alpha how do they even compare ?

But you are a believer and as with all believers Joe your views are never going to be objective .

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Joe Blobers

Yes Roger I admit I am a believer. Except SC is not a cult, I don’t think CR is a supreme reincarnated and what I believe is always based on facts and numbers.
Looks I have been proven right year after year.
SQ42 which supposed to never happen is planned in 2020 and finance are as strong as possible with 46M$ extra and 2019 trend equal to 2017… not counting 4 upcoming patch that will bring more new backers.

By the way, hundreds millions means nothing out of context. Pay attention to the financial report and you will understand what cost for real driving a company with +500M$ starting from scratch.

So true that independent auditor did value Cloud Imperium at close 500M$. Auditor are much credible believer than me I guess, all because of CR leadership precisely :)

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Bruno Brito

Fortnite is a game.

SC isn’t.

That’s the difference.

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Robert Mann

Of course they are. There’s always a new ship on sale… and that is why I am ultra-wary of this game. I have this suspicion that the sales income is too much of something they are used to now, and so there will always be something new that is almost must-have level.

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PanagiotisLial1

I dont mind it that much on a released game, but SC hasnt yet been released, not even beta. Also add to it the prices are high. STO for example sells ships but when no discount its flat 3000 zen for ALL T6 no matter its role and size so it uses a flat price and you can choose which top tier ship to spend on. SC on the other hand when released means you will have grades of social standing depending on how large your wallet is. The game may release and be good but I see a problem there

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Robert Mann

Yeah, they excuse it as all “Stuff you can get in game”. There’s also the savings that people who are beta-testing can do before launch, which may prove rather game-breaking in terms of land-rush and buying good locations.

Let’s just say I expect to have snack eating material from this game for a long time, and combined with continued news from other games my attempts to not get fat may be doomed.

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PanagiotisLial1

See also on my above example-comparison on STO the flat 3000 zen is about 30 usd only and compare it to SC.

I think because people with that kind of financial spending power arent too many as a percentage among gamers, that many who try it on official launch may be liking it but giving up since they got no ways to really improve. That will hold even more real if the game has open pvp(I dont know if it does) – so the p2w pre established people can be butchering new players trying the game, especially if they cant spend on the expensive good ships

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Robert Mann

I believe it is copying Eve to an extent with safer and less safe areas. But yeah, my first concerns with it were the selling of stuff at high prices… and as that continued I told friends who were in “Good luck, might see you if it isn’t Whale hell.”

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PanagiotisLial1

It wouldnt be too bad if it was too expensive cosmetics or just large ingame houses, but ships are a functional part of what will make a character strong

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Joe Blobers

There is a misunderstanding about ships. Bigger is not better. You can have deep pocket, buy an Idris (capital ship) at thousands and be totally useless.

SC is mainly a multiplayer game and those loving solo can get solo ship that will run away of bigger ones in safer zone space.

Cosmetics are coming through armor piece and others perk. For the time being, biggest source of pledge will still be ships as nobody will buy a monocle at 100$ :)

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Roger Melly

So what happens if you have deep pockets and buy an Idris at thousands and are a good player ? Do you have an advantage over someone of similar ability or not ?

That is the question you should be asking but never will Joe .

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Joe Blobers

Roger quote: “… So what happens if you have deep pockets and buy an Idri…”

It will be a disaster. You can’t drive alone multiplayer ship efficiently.
Guys with starter package sharing and Idris (from Org or as temp crew members) will be more efficient than Mister Deep Pocket.

That’s why Org are for and we can already see it through various Youtube video.

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PanagiotisLial1

By the way I like big ships in space games is I like big capital ship, especially carriers. That doesnt mean they are ground breaking – means I just like them. I also love the idea of being able to have real crew(what should STO had made since launch in my opinion and will never do I am sure). I used capitals in all space mmo games but EVE(because they are too limited there). And of course I like them knowing the disadvantages that come with them and I am fine. A ship shouldnt be ground breaking, that is the meaning of balance

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Scott Roy

Yeah, unless a person has an actual crew to operate those huge ships… they’re going to be wrecked out of the sky.

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deekay_000

just gonna say that STO’s ships are massively less expensive to design and produce than star citizen ships.

STO’s devs once also complained that players weren’t buying their shitty $15 outfits skins on top of the $15 sub that was required at teh time when the game shipped with less than 20 hours of quest content with a frickin subscription.

so it’s a pretty awful comparison to make.

idd that the prices are high for this stuff tho.

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PanagiotisLial1

Do you really believe they need to sell any ship 100+ usd? Also ships got very variable prices in SC, rather than a flat price. To be clear, I know you like the game and I am not among those who say its garbage – I think it will be technically very good if and when it releases. The problem I notice is, it will be a game only for those who can and want to spend a lot on a mmo. Those that cant spend much will be the plebs and intended for target-practice

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deekay_000

maybe they didn’t have to set these price points back in 2012 but they’re stuck with them now.

beyond that it’s entirely disengenous and ignorant to compare the prices of ship packs in STO and star citizen, especially considering STO locks the latest most desirable ships skins behind lootbox paywalls that costs hundreds of dollars in rolls if not more for what is an extremely produced model and skin set.

sto is like one of the worst examples in the MMORPG genre to compare microtransaction business models with really. really anything by PWE is not gonna be all that great for the consumer in general but STO/cryptic in particular have a stand out history of shit monetization models.

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PanagiotisLial1

I actually find a lot bad looking ships to be in lockboxes instead, but yes some people may like those from lockboxes. But wait a min, how much did I spend to get the only lockbox ship I liked a lot? 480m ingame currency million – no real money spent. You can actually get any lockbox ship with ingame currency if you place effort. Actually you can even do it with almost no effort given enough time and just doing admiralty/doffing. Same goes for lobi ships. Where Cryptic sucks big time, is on packs(of ships and other things), like the one for discovery now) and changing sometimes things without making a notice in time(elite starter pack with elite services starter pack). For this I have complained a lot.

deekay_000
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deekay_000

you know obtaining ships through gameplay is currently in testing in the gameplay early acces snow right?

you can’t obtain every ship in the game through gameplay right now. but you can grind out a fair selection of ships right now in game. they get wiped most patches but it’s been over a month since the last wipe and more than month until the next one to grind out and play with ships obtained through gameplay.

no lootboxes needed at all. just buy the ship you wanna fly.

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PanagiotisLial1

Personally I am just worried how it will go in the future since obviously its hard to know now. No I didnt know you can grind them cause last time I checked(wanted to buy it and changed mind – decided to wait and got Elite Dangerous instead) it didnt mention it anywhere. I actually got a fairly old RSI account there that I made when looked at it. The problem with the very priced ships is, if it works and they get used to it, it may become a trend and stay even when it launched. Sure its early but so far its worrying.

I personally love large ships(using sarcophagus on STO for example), especially carriers. I dont think that will be possible with my gaming budget. Although might be better than EVE where the largest and most expensive ships can only enter low and null sec.

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deekay_000

i’ve made at least 100k auec in teh current patch by casually doing a variety of combat missions in a ship that was on sale as a game package for $90 and curbstomps the braindead ai.

it’s not hard to make in game money now even putting very little effort into it, and there’s no hard deathpenalty for ships except customized weapons and gear, which is bugged and being worked on.

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PanagiotisLial1

I see, thought you lose ship if no insurance, like E:D

I dont mind putting effort in a mmo as long as it is not in vein

deekay_000
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deekay_000

they fixed that a while back. you did lose the ship when they first introduced it but not anymore. they also retuned the payouts for a lot of missions so it’s easier to make cash mission running now. and there’s jumptown as well which comes with the risk of losing cargo due to high rates of pvp (as well as server crashes) but with big margins as well.

but if you buy a ship in game for credits you will have it until the next wipe.

deekay_000
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deekay_000

more precisely tho you can spend about as much as a full priced game to have a competent for pve starting point and about as much as a dde to have a competent all around basic core gameloops starting point.

you don’t have to spend $100s of dollars to enjoy the game now. idon’t know about the future.

yes the game is pay2win. but you also have to learn how to use the win/advantages you’ve paid for in this game. it’s not like having a sword of miracles +16 in lineage 2 or some other mmorpg type deal.

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Scott Roy

Yep. In one of the last patches, they added that city and subway system. There were a few shops, and a quite a few docks, but really the only thing “finished/polished” was a giant ship showroom.
Oh wow… MOAR expensive ships to test out in the test ‘verse.
By “test ‘verse” I mean the live game.

It’s a test chamber that sells ships moistly… moistly.

There was a big announcement over the summer at CitizenCon that on “the next few” patches they would be focusing more on QoL and actual gameplay, but here it is March and it’s still… meh.

I paid my chunk, and play whenever… so I’ll keep checking in, but I have low hopes for this.

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Godnaz

A $156 ($130 cash) tow truck that at present indications, can only haul small class ships, vehicles, equipment and cargo containers. (anything smaller than a Cutlass/Freelancer). The selling point being that it can use its tractor beam to pick up any of these, even without the owner of that asset’s approval, as in piracy/theft.

It will take two or more to tow anything larger. We do not know yet if it will be able to tow while in Quantum Travel (solar warp speeds). $156 for such a ship like this is a bit on the steep side for me. They do promise AI given missions will be available for this ship so it’s not just for player to player use. It fills a gap that backers asked for. I expect a larger version of this ship to go on sale in the $200-$300 price range at some point in the future for mid to frigate class ship hauling.

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PanagiotisLial1

I fear it will end up a game for those that are at least fairly rich and not for common mortals. Also if the differences in effectiveness between the most expensive and cheapest things are huge it will be both pay to win and potentially discriminating by your wallet size. Technically though, if they pull it off it can be an amazing world

deekay_000
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deekay_000

for $60 + game copy (so you’d get copy of the game and like “upgrade” the “chassis” or w/e bullshit) you can get a ship with the most meta default loadout in the game that goes toe to toe with tehe most ppopular high end dogfighters on equal terms without the additional upkeep costs of either transfering in rentals from AC or from other ships you own or grind missions to buy in game.

deekay_000
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deekay_000

i didn’t see a non warbond version for sale.

otherwise i thought i might melt my mercury to pick one up to clean up SPK every so many minutes. LOL

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Chris Neal

The tow service fees one could charge at SPK alone would easily rake in some big bucks, I reckon.