Show of hands: Who here played one of the Sim City games? And of those players, whose first impulse when firing up said game was to unleash all of the disasters on a pre-built metropolis and watch it burn? There’s probably some folks in the Camelot Unchained team who did the same thing considering the devs are going to destroy a castle built with over 9 million blocks, but this fit of destructive impulse is actually for test purposes.
With the team’s usual attitude of “go big or go home” when it comes to stress testing, Camelot Unchained will be exploding a massive TDD-themed castle built with a huge number of blocks to see how the MMO’s physics engine copes.
“Let that sink in for a second. As this thing is destroyed, we’re networking the physics as it falls apart, meaning all the players on the battlefield will experience the same simulation! With a building of this size, the results should be pretty exciting.”
The latest weekly update also goes over the usual in-progress updates for Camelot Unchained, including work on a new siege scenario, a (hopeful) fix for ATI card crashes, the introduction of magical mortars which just sound awesome, and more. Full information, as always, is at the website and you’ve got the Q&A wrap-up video below as well.