Oh, Fallout 76. Just when it seemed like maybe we could all finally move on from the game’s disastrous launch, Todd Howard’s given a video interview to IGN in which he admits Bethsoft knew upfront Fallout 76 wasn’t going to be a “high Metacritic game.”
“We knew we were gonna have a lot of bumps,” he admits. “And that’s a difficult development – a lot of new systems, things like that, hey we’re gonna go try this new thing. Any time you’re gonna do something new like that, you know you’re gonna have your bumps. You know that a lot of people might say, ‘That’s not the game we want from you.’ But we still wanna be somebody who’s trying new things. And that was a very difficult, difficult development on that game to get it where it was. And we were ready for, you know, a lot of those difficulties ended up on the screen, and we knew, hey look, this is not the type of game that people are used to from us. We’re gonna get some criticism on it – a lot of that very well-deserved criticism.”
Ultimately, he says, Fallout 76 was a game Bethsoft wanted to play, and it was prepared to weather the early criticism to prove itself in the long run under the strategy of “keep making the game better.”