Pantheon: Rise of the Fallen offers a closer look at the Enchanter class, posts June newsletter

    
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When Pantheon: Rise of the Fallen goes live, I suspect the Enchanter class is the one I would gravitate toward. Its primary functions are listed as “crowd control” and “utility,” which are two great gameplay tastes that taste great together, especially in an MMORPG that espouses cooperative play.

The Enchanter has gotten its own class page on the Pantheon website at long last, granting the support-minded MMO player a closer look at the abilities and spells of the class. It’s a mana-using, cloth-wearing class, as one would expect. Its featured abilities all make the Enchanter sound like a juggernaut of back line support, with skills that replenish ally mana, remove resource cost requirements for allies for a short time, or lowering resistance or completely incapacitating a target. Of course, a skill like target incapacitation also has the drawback of damage ending the effect — or more popularly known as the Controller’s Curse for you City of Heroes players.

In other Pantheon news, Visionary Realms has today posted its June newsletter; the heart of the piece is a deep-dive into Faerthale, the signature zone that’s been the focus of so much of the game’s recent updates.

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Toy Clown

I love the playstyle of crowd control the most of any role, but it hasn’t been done in a fun way since EQ1. I figure that’s largely due to combining PvP and PvE into MMOs, then balancing crowd control for PvP – which sadly negated crowd control classes for PvE.

I loved having the power at my fingertips to bring a group through a bad situation, sweating it out while counting in my head how long until mez broke and keeping mobs locked down until the group got to them. Was a lot of fun locking down an entire roomful. Back then, we didn’t have UI times, or add-ons to tell us when things were going to break. Good times!

Pantheon now officially has my attention!

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Ironwu

As a Druid in EQ1 (2000 era), if extra CC were needed I would kite one around using slow and SOW. Did that at the PAW in S. Karana a lot! :)

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Ironwu

Ever since 1999 and EQ1 : “…and do NOT hit the mezzed mob!”.

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IronSalamander8 .

Exactly! Nothing worse than a wizard AoEing in dreadlands after we had a bad pull and the enchanter mezzed them. >.<

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Toy Clown

Lol! That brought back memories. I used to dual-log a Cleric and Enchanter and I’d always get a little flustered when a DPS would break mez and wipe the group.

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Crowe

Controller’s Curse? Nah, doesn’t bother my controllers a bit. But I use holds/immobilizes rather than sleeps.

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IronSalamander8 .

*nods* Most of the controllers I grouped with did that as well. Sleep can work but you have to be wary of overzealous Scrappers!