Abstract Era Entertainment announces new sandbox MMO Seconds from Silence

    
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Shh, do you hear that? That’s the sound of a new MMORPG, as this week fledgling studio Abstract Era Entertainment announced the existence of its in-development title Seconds from Silence. Described as “a moddable action based [MMORPG],” Seconds from Silence is a fantasy sandbox that aims to “simulate living a life in a medieval fantasy world where the laws of the land are governed by the players that own them.”

The game claims to offer players complete freedom to forge their own roles in the world, from mercenaries, thieves, blacksmiths, and alchemists to paladins, pirates, vampires, and vampire hunters. Seconds from Silence cites the Elder Scrolls and Witcher series as inspirations, and it promises players varied opportunities to shape the world around them by constructing their own houses, camps, and castles or politicking for power over cities, guilds, and even entire kingdoms.

There’s no indication of how far into development the game is, nor is there any mention of a prospective release date, and we haven’t been able to dig up much on the studio either. However, interested players can sign up for an account on the game’s official website to be kept apprised of new developments, and as a bonus, anyone who registers during the “special promotional period” (the duration of which is unspecified) will receive three free months of game subscription credit upon the game’s launch. To recap, they’re basically asking for MMO player email addresses in exchange for the promise of free premium time in the distant future. You can decide whether that’s worth it for you or not, but yeah maybe read that privacy policy and use a burner email account.

There doesn’t seem to be much else to share for the time being, but you can get a peek at a handful of screenshots and read a bit more about the game’s planned features over at the official site.

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Tee Parsley

Another disaster waiting to happen, more than likely….

Open world games without good lore, history, backstory, etc, are of no interest to me. Though sadly, most game designer types would have trouble writing their way out of a wet paper bag. But everyone thinks they can.

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Jon Wax

In before the usual whining about pvp in a product that’s not even to market ye…

Oh, wait. Too late.

micedicetwice
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micedicetwice

“Whining”. Like people haven’t seen how it turns out 100% of the time.

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John Mclain

Exactly, when we’ve seen it happen literally HUNDREDS of times now in a row.

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Robert Mann

Given no information on how said laws are enforced, and what protections against other players can then be available… I cannot really be interested.

Simply put, the buzz words scream PvP sandbox, which in turn screams exploiting attackers on a continual respawn with no goal but to cause others to suffer.

Now that they have created said impression, if it is not the truth they have a bigger hill to climb to get interest in turn.

MilitiaMasterV
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MilitiaMasterV

As someone who spent nearly 4 years in a sandbox, I want that ‘freedom’ in most games now, and many of them have way too much limit-wise. But the problem with sandboxes is that you’re creating your content, and often if you come into conflict with others, it turns into PvP…and if you’re on a ‘safe’ server(disallows PvP), that PvP comes with players using poorly thought out game mechanics to grief others. For example, logging in to find your house’s dirt has been dug out from under/around it. Because that griefer wasted hours of their time just to harm you psychologically…and destroyed your ‘perfect’ little place to build. Why? Because they thought it was ‘fun’ to them.

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Robert Mann

Yep.

Of course, the reverse is also true if there are important locations that don’t have protections around them. For example, walling in new player starting areas, or blocking access to specific hard to get resources. All of it is just too common for developers to have an excuse at this point.

MilitiaMasterV
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MilitiaMasterV

Yeah, not everyone is like that, but I’ve certainly come across many in my time playing. I personally am usually the first to say ‘Hi!’ and ask if someone passing by needs something, if I see em. On that game, I tended to just be talking in general chat and I’d hear someone say they needed something, and I’d mail it to em free of charge, or offer to make them one. I can understand the side of it where people want to do everything themselves too…as I’m one of those ‘I prefer the challenge, don’t hand me things.’.

But there were certainly some on there that were attempting to use their alliances/people to maintain control of stuff. What’s worse, is they figured out how to basically hold the ‘world boss’ type mobs with glitches and the people running the game were fine with it, even though they’d been programmed to dig their way out/rip through walls to get freedom. I never did figure out exactly what the glitch they were using was, or I’d probably have been reporting it. It was a closely guarded secret. (Also known as an exploit.)

Definitely agree with you.

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François Verret

Everyone is tearing it down, but colour me intrigued.

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Utakata

…it reads grizzled Revival aesthetic now with maxed saturation to me. Or tldr, the color of “Err…no thanks!” :(

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3dom

Another day, another meaningless announcement. Start releasing maybe? World War Z sold 2 millions copies in a month in February without any announcements – because it is fun.

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Akagi

Yay…. yet another game about nothing…

Do these people ever learn? Nobody is interested in playing crap like this. Who wants to chop trees and build houses? I want to go on a quest to kill zombies, skeletons and evil necromancers and help the people of the land… not chop wood and collect ore for 3 weeks straight just to be able to put together a grinding wheel that I need to spend another 3 grinding materials in order to be able to use it…

This is not a game, it’s an artificial means to waste people’s time.

laelgon
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laelgon

What’s that? Another medieval open pvp sandbox? Surely this one will be different!

But seriously, it’s great to see studios at least trying to make MMOs, but can they please move away from medieval sandboxes where “the players will govern themselves”? We know exactly where it ends up. That design has been tested so many times and every time it never works to create a long lasting game community. Assuming it launches the players will devour themselves in a few months, and then move on to the next game.

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Shadex De'Marr

Aren’t there already several other games already launched that

“simulate living a life in a medieval fantasy world where the laws of the land are governed by the players that own them.”

Life is Feudal rings a bell. Think there was some Black Death game… Maybe not such a good idea to form a start up company based on the premise of developing a game focused on a concept several other games already failed in.

And by golly what the game world needs right now is one more open world PvP sandbox. *facepalm*

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Schlag Sweetleaf

Seconds from Shutdown…