PlanetSide Arena elects to temporarily disable Teams mode in all regions

    
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While the scale of the large scale battles in PlanetSide Arena is certainly something one can call into question, part of that problem perhaps isn’t helped by Teams mode, which is meant to have 100 teams of three face off. In light of feedback regarding the mode, it’s being pulled region-wide.

The decision comes down from executive producer Andy Sites, who announced the move on Twitter and explained the rationale. According to Sites, the temporary end of Teams mode will let the devs “focus our efforts on ‘Squads’ mode, which we believe better represents the PlanetSide Arena experience in terms of team play and scale.”

A timeline for how long Teams mode will be down wasn’t given beyond “several days,” though a reply in the tweet’s responses seems to indicate a shift towards focus on larger scale modes, as they “just better represent what makes PlanetSide so special and unique.”

source: Twitter
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Dankey Kang

I’ve been watching Carto (PS:A lead Dev) on twitch and he said that it was intentional to release the game into early access at the same time as the CoD beta/Borderlands 3 etc… Apparently the team have pushed it out the door quietly as not to grab much attention but rather just to get feedback on bugs, gauge player interest in specific game modes etc… and when the team is happy with the state of the game, then they will “turn on” the hype/marketting.

Probably a wise idea too because PS:A is far from a finished product at the moment; there’s only a single (admittedly good) game mode, no text chat, no ping system, no outfit system, very limited progression, very limited weapon selection, very limited vehicle selection, limited classes etc… Too many fundalmental features are missing to justify calling it even close to a finished game.

Then again what is there with the base-game is very decent; movement feels great, gunplay is great also and forgelight is the only game engine which allows FPS matches with hundreds of players. I feel that if they follow through with the roadmap and introduce some non-BR game modes (even TDM would do for me) then this game could really have a shot as a contender.

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Rodrigo Dias Costa

I have to agree. It’s a early access/beta game, and as such it should feel unfinished and shouldn’t be trying to attract as much players as possible. They just need enough players to test the systems in place.

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Armsman

Gee Daybreak games fails again…BIG surprise.

laelgon
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laelgon

This game is in serious trouble if it can’t boost player numbers dramatically. I’m pretty down on the game, it’s incredibly mediocre in most aspects, but the few times Squads really shined was when they held the lobbies to fill them all the way to 300 players. But most of the time you’re in a match with less than 100, and so spend most of the match looting and trying to find tanks rather than fighting. And that’s where the problem is, there aren’t enough active players to fill 300 person games. Steam chart shows an average around 700 or so, and that’s spread across all regions. There just aren’t enough players to provide the large scale experience that the game needs to stand out.

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Jon Wax

Games like this ended with MAG. You’ve got about 2 generations raised on noncompetitive gaming and pushing the whole PvP= bad narrative. Gaming is dead. Long live gaming…

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Bruno Brito

You’ve got about 2 generations raised on noncompetitive gaming

Yeah, Mobas don’t exist.

Lol.

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Jon Wax

I should have been specific…team based gaming. My fault. These small game format don’t count. That’s not the question. It’s team based gaming that’s done. Can’t be taught, lost to ether. The population and subsequent format change to game in question supports my bs theory.

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Rodrigo Dias Costa

Still not specific enough. MOBAs are team-based after all.

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Greaterdivinity

This is why early access for the game makes no sense. They need to hit the ground running like Apex Legends did to build up that big initial playerbase, as it will dwindle over time.

Given that the game is PURELY reliant on high concurrent player numbers in a way no other game on the market really is, especially no other BR title, they NEED to get that huge initial spike in players to keep matches popping and highlight the key selling point that comes from the larger battles.

I’d love to sit in marketing meetings for this, because I can’t figure out their strategy here. If those even happen… >.>

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Dankey Kang

Apex was pretty much feature complete when it released, PS:A is not even close.

laelgon
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laelgon

Something about “When you strike at a king, you must kill him.”

If you show up a couple years late to the party, your game needs to be as good or better than the biggest games in the genre. No one is going to hang around for months to years while you play catch-up to games with more content and polish.

In a few years, we’ll probably be on to the Next Big Thing, and the cycle will repeat. Someone will come up with a neat idea that catches on like wildfire, a few titles will be massively successful, and we’ll see dozens of copycats struggle and fail because they don’t have anything unique to offer.

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Jon Wax

Large team based gaming takes a level of communication and dedication to work. 2 generations were raised on isolation gaming. You can’t buy your way back or hype your way to victory. These games fail because nobody knows nor really wants to know or even cares to know how to play them well anymore. I was one of a few folks who could oic in mag. There weren’t many who wanted the gig. That was on last gen. Now? Naw.

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Baemir

I’ve been telling people to check out the game, as I think the gameplay is actually pretty good. They’ll have to rely on that sort of word of mouth marketing I guess.