ArcheAge Unchained’s Steam launch is still driving queues as land claims start tomorrow

    
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ArcheAge Unchained officially hit Steam last night after a couple of delays, and while name-claiming and character-creation locking and unlocking is still a bit of a mess and queues are still plaguing some of the servers in primetime, even the Steam reviews so far have been “mostly positive,” which for ArcheAge is a big deal.

Concomitant with the Steam launch yesterday, Gamigo also opened two new servers: Runert for NA and Gildaron for EU.

But the big news for ArcheAge Unchained players is that Gamigo is tinkering with the land claim process. As players will recall, Gamigo long ago decided to lock down the housing system at launch so that the first players through the queues didn’t have a massive advantage when claiming the best parcels. The studio is now taking a staggered approach with the opening of the land rush based on when the server came up.

“After reviewing these items, we have made the decision to take a staggered approach. The land claim process for the original three servers opened at launch will proceed as scheduled on October 19th,. The servers that were brought online post launch will have their land claim times shifted to fit with when they were brought online. The reason behind this decision comes from multiple points. Delaying for an additional week on those launch servers would increase the quantity and quality of housing placed, which makes it harder to place land for the population on each server. Additionally, we are still working on resolving the grace period. If that system were in place at this time, we would have more strongly considered postponing the land rush to have an optimal experience. Based upon this, and a review on the progression of the servers at this time, we are going to stick to the original announcement.”

Heads up because these start tomorrow:

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Neoyoshi

As bummed as i am about the still-existent Labor system being intact; i do hope it does okey for what it is.

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Dug From The Earth

Ive been thinking of getting this game…

Can someone explain to me what this whole land claim process is, and what its for?

Am I already at a disadvantage not already owning the game and playing yet?

Godnaz
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Godnaz
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Darthbawl

I felt that this game always needed instanced housing. But it was always an unpopular idea with most people

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PepinoCantador

This game seemed like it had potential the first time around, but the whole ‘land claim’ thing turned me off of it shortly after starting the first time. It’s too bad, it seemed like it had such potential, but I think I’m okay with the idea of instancing things like housing.

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Gamhuin

I have only been able to successfully log in once since AU launched.

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Barnoc N'Draak

Honestly, this whole launch and the appeal of fresh start servers in sandbox games is the reason I was initially interested in Crowfall.

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agemyth 😩

Because of the Steam delays and my own insistence on using Dota 2 cosmetic money (money stuck in the Steam ecosystem) I am currently unable to even create a character on the game because my group all agreed to roll on Tyrenos. I sat through the queue last night only to be reminded that they have character creation blocked on the high pop servers as well (which I should have noticed earlier and is on me).

The first character you create/log in on is the character that is granted pre-order bonuses or the basic single-time inventory expansion redemption. This means I can’t get my inventory expansion item on the server I actually want to play on if I wanted to try one of the newer servers in the meantime.

I’m not particularly irritated by this myself since I’m not in a hurry to level and I don’t mind buying land from players, but I know its a bad look for the game and other players are less willing to put up with things.

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Godnaz

The funny part is that this will all blow over in six months. The fourth server will have plenty of land due to lowering population or may even need to be merged with another server. I was close to buying AA again but I’m happy to wait it out and pick this game up on a $15 Steam sale.

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PanagiotisLial1

For me its fun so far but the Queues are great. Of course I didnt play as deep as you on original launch so doing things mostly as new plays its role too. On mornings its “high” for my server before I leave for work so I can play a bit but when back lowest Queue I had to wait was over 1.7k

A problem also is if someone reserved both names(toons) allowed in a crowded server and wants to make a 3rd in a non crowded till the queues ease he is out of luck. Because there is a two toons limit and you got to delete one or buy toon slots(up to 6 max it seems)

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johnd212

This whole things cracks me up… so you played the game before…now you play the same game again…start over…grab land again? Why? You already did it. Nothing’s changed about the game from what I can tell except their money making model has changed.

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agemyth 😩

The appeal of the game isn’t the land grab. It is a sandbox, so there is a good variety of experiences and emergent events that people partake in. After land is claimed a market forms around buying/selling/trading lands. It wasn’t terribly difficult for me to buy land in the spot I wanted by talking to human beings and bartering. Having to do that in WoW-derivative games would piss me off, but this game isn’t about zerging to level caps when I play.

…so you played the game before…now you play the same game again…start over…grab land again? Why? You already did it. Nothing’s changed…

WoW Classic is a big deal but there is nothing sandbox-y about the way you play that. I’m not interested in living that experience again, but clearly people think there is more to the experience of even a themepark like that.

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Castagere Shaikura

So why were people complaining and quitting over the housing/land thing? I just don’t get it at all. People went out and bought the game a second time thinking it will be different.

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agemyth 😩

Beats me, lol. 🤷

Bandwagon MMO tourists who only care about one game until the next one comes out? It is overly dismissive of me to lump people into a “sheeple” category like that, but I don’t understand where people are getting their wild expectations for these games from these days.

Almost all major MMO titles are panned by critics and user ratings these days. FF14 and ESO are a couple exceptions, but those games are basically WoW with better stories, settings, and characters (imo of course). There are legitimate flaws with all the great MMOs people remember fondly that would leave them with this sort of reception if released in the context of 2019.

Maybe I’m a victim of a Stockholm syndrome from this “dead” game genre.

Pardon my mobile browser typing I’m on the road.

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Blake

The monetization is what caused everyone I know to tap out of Archeage, and from what I have read is the largest negative about the game itself. So, really, it’s quite a huge change.

I never did play, but am intrigued to try it, am waiting to see how it shakes out the first week or two.

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Robert Mann

It’s still land rush (just with a start time now, still yuck) combined with labor and all. Monetization changes were only one of many needs to me. I hope those who are trying it out have fun… I just will watch from over here, thanks.