Google counters accusations that Stadia’s 4K quality was ‘exaggerated’

    
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Of all the problems early buyers expected to have with Google’s Stadia, actual fraud probably didn’t factor much into the list. But that’s exactly what some reviewers and users alleged, citing the fact that Google had advertised Stadia to support 4K as an “ultra HD experience” when in fact many of the biggest-name games on the platform aren’t being delivered with that kind of quality – and not because the games themselves aren’t capable of it.

Why are people ignoring the lack of 4k60? from Stadia

Google’s since responded to shift the blame back to developers, but as Eurogamer notes, the statement doesn’t address Google’s October assertion that “all games at launch support 4K.

“Stadia streams at 4K and 60 FPS – and that includes all aspects of our graphics pipeline from game to screen: GPU, encoder and Chromecast Ultra all outputting at 4k to 4k TVs, with the appropriate internet connection. Developers making Stadia games work hard to deliver the best streaming experience for every game. Like you see on all platforms, this includes a variety of techniques to achieve the best overall quality. We give developers the freedom of how to achieve the best image quality and framerate on Stadia and we are impressed with what they have been able to achieve for day one. We expect that many developers can, and in most cases will, continue to improve their games on Stadia. And because Stadia lives in our data centers, developers are able to innovate quickly while delivering even better experiences directly to you without the need for game patches or downloads.”

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