Open PvP sandbox MMO Profane shares its development process on the way to alpha release

    
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Profane, the full-loot open PvP sandbox from Brazilian dev studio Insane that we told you about in January, has put out another post to its official subreddit, this time outlining how the devs are developing the game. And it, apparently, involves gates.

Gates here are references to different systems that the team needs to develop. The time it takes to walk through a gate and finalize it won’t be shared, but the production process is necessary, as each subsequent gate needs to be finished so the devs can build off of that completed system to get through the next gate. Right now, the devs are focusing on the production of game systems and mechanics, which lays the groundwork for content like monsters, quests, professions, and adventures.

As of right now, there are 11 gates to walk through, with designs to create systems like character customization, dynamic distribution of resources, improvements to building systems and character progression, and different means of transport. Unfortunately, there’s no window for when alpha will arrive, but for those who are following Profane’s progress, watching Insane Studios clear these gates will be vital. Or it will be like watching an extremely slow ski race.

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Ardra Ventax

this is both profane AND insane. what will the wolves do when they have consumed all the food?

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Jeremy Barnes

haha, “release”. Something this game will never actually see outside of “alpha”

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PanagiotisLial1

I dont mind open world pvp, in fact it can also create some fun, but full loot means it gives incentives to ganking so I will pass

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Sleepy

Full loot PVP? Aptly named developor I suppose.

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angrakhan

Shouldn’t this game be sharing its f-ing G.D. development process? It’s profane after all.

Relmharver
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Relmharver

Full loot open PvP? They really hit the sweet spot of what MMORPG players want. When can we pay for the pre-alpha?

enerz123
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enerz123

Ahh Relmharver – let me enlighten you.

Darktide server – kept Asheron’s Call going long after the PVE servers were all dead – FFA – Full Loot.

Mortal Online – still exists today despite on all accounts an awful, truly diabolical launch – FFA – Full Loot.

Numerous Private Servers that turn games FFA full loot. (WoW, UO, etc)

Legends of Aria – removed the non-consensual PVP for its steam release and now limps along clinging to survival because it switched back to its full pvp route.

The Community attempted to release Darkfall in two different versions on its own to keep the dream alive.

Eve Online currently still holds most players on one server – and has maintained healthy numbers since its release.

All this in the face of hundreds of MMO’s released to champion the consensual pvp players of the MMO genre. Even our one triple A title New World has pulled non-consensual pvp.

Why not let us have the scraps? There’s so many more examples of games catered to the consensual pvp than there is FFA.

There’s a demand for it, hell there’s a gaping chasm in the market for a FFA full loot game. I hope someone fills it.

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PanagiotisLial1

Just a correction, since I play EVE since feb 2012 and I am still active. The game doesnt have full loot pvp but rather partial loot. The one who dies still loses everything though, just the ship and usually a big portion of ships module and cargohold gets destroyed. Generally the game is more refined and planned so PVP and PVE players can play along viably whereas other games were made in a way that forced the core group of crafters out of the game which in a predictable chain of events forcing PVPers….to harvest and craft themselves if they want to have equipment. Last but not least I do agree however everyone should have a game to play – just I want to see more games where both groups can play well in order to produce an EVE-like economy

enerz123
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enerz123

I remember Autopiloting with a cargohold full of complex materials I’d taken from my moon mining operation.

My Cargo Expanded ship at some point was scanned – and smart bombed by a battleship in high-sec – had over a billion in stock – my own fault for believing in my safety!

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PanagiotisLial1

Yes the first thing we teach to newbies is to forget autopilot

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Jeremy Barnes

Is anyone denying there’s a niche community for ffa pvp? The point most people bring up is that the proportion of game development resources we get with ffa pvp is grossly out of line with the number of people interested in it.

This is what you’re seeing is people saying we need to recognize that FFA pvp is a niche community.

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Sleepy

I’m not sure there is. There’s no shortage of people wanting a PvP experience, but the specific FFA full loot PvP mmo experience I think depends of people who are interested in one-sided combat, namely ganking.

And of course you can’t gank without having people on the wrong side of one-sided combat.

enerz123
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enerz123

Risk vs reward. My experience in an FFA full loot game is enhanced much the same way DIABLO on hardcore mode enhances that risk vs reward. I like it, I dare so most others like it.

It has nothing to do with blowing people up as a gank squad. To which I also add – dont go out alone, if you do dont farm for too long without banking, and dont make the mistake of wearing your best.

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memitim

Since every FFA pvp game ever released except EVE appears to have been made with a budget of £5 and a packet of ready salted crisps I don’t know how you can say it’s grossly out of line with demand, especially when you think about the insane number and budgets of non-pvp and pvp-lite MMO’s released since WoW exploded onto the scene… :S

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Jeremy Barnes

Can you point me towards an FFA PvP MMORPG that has made enough money to support itself (and as pointed out earlier, EVE is not actually FFA PvP, but I’m willing to say it is and serves as the exception to the rule) and continue active development?

enerz123
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enerz123

How is Eve Online not FFA pvp? Can I target lock someone in high sec and fire? Yes. Goonswarm ran a campaign once to push up the price of Ice by ganking ice miners wherever possible.

And also, currently serving MMOs that support themselves include –

Mortal Online, Albion (blue zones not included(newbie zones)) – ohh and black desert online.

The point here is – FFA games are made poorly or never see the light of day – for the majority. The reason they are made poorly is because no big developer with solid resources makes that leap, thinking the winning formula is that of WoW.

You are quite clearly wrong.

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Jeremy Barnes

Personally, I prefer facts over “If only something that I claim has never happened would happen then…you’d see.”.

This idea that FFA pvp is not niche is silly.

The statement about WoW is your own strawman. If you want to be taken seriously, don’t offer up strawman and then fail to even demolish said strawmen.

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Bread

Mortal Online has been around for 10+ years now, still has a active userbase(much more then steamcharts shows because it was out many years before going on steam) and is currently far into development of Mortal Online 2…… Proof enough they have made enough money to support itself, and MO is not partial loot garbage like Eve Online.

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Jeremy Barnes

I’ll concede that you’re correct. I was honestly surprised that Mortal Online has had active content pushed in the last 2 years where they pushed out a safe zone. Good to know there’s 1 out there.