Fall Guys Ultimate Knockout’s launch day initially trips and falls, gets back up to big numbers


This is pretty much a “water is wet” sort of story, especially for those of us who have seen messy MMO and online game launches before, but we still want to touch back on Fall Guys: Ultimate Knockout as the game officially launched yesterday with a bit of a sputtering start.

The game first tried to go live stealthily but soon saw its player numbers leap to 120K, requiring a bit of backend work to keep up. Shortly after that, the game started experiencing matchmaking issues, forcing matchmaking to be shut down for a bit in order to beef up the servers — a maintenance period that ran longer than expected. The devs even tried to stealthily bring the PS4 servers back online but were thwarted by over 100K eager players, forcing a temporary hold on PS4 account creation.

After an apparent attempted review bombing (and a counter-review bombing), another matchmaking shutdown, and an official nod from Twitch, Fall Guys reportedly made it through the night, with a final new player total of over 1.5 million.

As far as what’s next for Fall Guys, the devs are working on ideas for the game’s first patch and promising new levels, new features, and new costumes. And if you’re at all curious about this game currently, you can check out our first impressions piece, which hasn’t really changed all that much — this is still a battle royale game for those who hate the sub-genre.

source: Twitter

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It’s a cool concept but this game will never have enough levels. They are just too short and simple to be interesting for more than a couple rounds. After that it’s people doing the same pattern over and over.

Still, congratulations for the devs for hitting it big out of the gate. My guess is that the game will be a very short lived fad but even a short fad is a huge success.

David Goodman

It looks like you’re paying $20 for a single Roblox “obby”. I mean, I get it, I play Roblox with my son and there’s a LOT of racing / parkour games out there.

But they are free to play.

This game has: Better graphics (because Roblox looks like discount Google Play app garbage), not-stolen-music (i’m only impressed by how much copyright and IP is stolen and used and why it isn’t stopped), and probably better controls.

But in concept, I don’t find it compelling enough to feel it’s worth even $20. I have some channels I follow that play it, and it’s interesting to watch THEM, but that’s because it’s THEM playing it, not the game itself.


I played one round, don’t think this game is for me. You spend about 50% of the time watching loading screens or various end-of-round animations instead of playing the game.

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This was not review bombing this is folks making legit complaint about an ongoing issue that prevented them from enjoying the game they paid for. Sad to see any sort of negative comment is now seemingly automatically labeled a review bomb /sigh

That aside I have quite enjoyed my time in Fall Guy. It’s not something I would play constantly but it’s perfect for some silly brainless fun while i am listening to a podcast or just fancy a quick game of something for a few minutes.

Malcolm Swoboda

‘Bomb’ implies its not earned.


Is it really review bombing if people are leaving negative reviews due to issues with the game servers, temporary as they may be?

“Review bombing!” has become something of a go-to defense with negative feedback.


I was furious to see their official twitter account claim they were being “review bombed” when people couldn’t play.
When you can’t play the game you bought you’re in your good right to point that out.


Bestie pestered me into checking it

The face when you’re old enough to figure the game is practically straight out of Takeshi’s Castle, that weird japanese tv show from the late eighties… minus the host sadistically humiliating the losing players

Bryan Correll

minus the host sadistically humiliating the losing players

This is the information age. Now other players handle that function.