Crowfall says its new Shadowbane-inspired class design will create an ‘explosion’ of build possibilities


Yesterday, several members of the Crowfall dev team sat for an AMA with DownToQuest Twitch, and while the whole broadcast isn’t up for non-subscribers as we type this, several fun clips are, with useful insight into the game’s development.

Notably, ArtCraft’s J. Todd Coleman discusses the overhaul for class design and balance. “The marching orders I had for the design team were – I literally told them – go back and look at Shadowbane. I want that level of customization and configuration of our races and our classes and our disciplines,” he says. “It’s one of the things I’m proudest of; it was unique in that it was a completely open-ended character build system. You could build a centaur gladiator warlord hunter bounty hunter scout – this ridiculous list that made up your class. And if you were like, I’m all those different things, except instead of scout I’m a werewolf, that was a totally different character build. So we’re gonna go back to that now, and I think you guys are gonna see it. It’s a little bit risky because it means the game is gonna get even more deep.”

He also promises that the game’s revamped class design will be a massive change for players, saying it’ll be as big a change as when the game deviated from its original MOBA-esque design and split apart races and classes. “The explosion of build possibilities that are going to come out of this is going to be in the six or seven figures of difference,” he vows. “It’s giant.”

The devs also discuss discipline changes and rewards too.

Source: Twitch, Twitter
Update 9/18
The whole stream is up now.


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Thank God… The classes in this game were TERRIBLE….

It had the most homogenized and pointless classes I’d never seen. Then they made you grind levels against mobs like this was wow, 15 years ago…..

The WORST part was the message on the noob zone….

“You can reach lvl 30 in as little as 2 hours”

If it takes so little time to level, and you want players at max level before they enter into any of the other campaigns. THAN WHAT THE HELL IS THE POINT OF THE LEVEL SYSTEM!?

Either make the level system meaningful or just make everyone max level to start.

I like this game, and have been playing the tests for more than a year, but the class and level system in it’s current iteration is AWFUL.

Rolan Storm

Aha. “Overhaul”, you say…

Jeremy Barnes

This game becomes less for me with every release.


This game looks like a browser game lol. 5 years of development and it just looks so bland. DOA imo.


I did jump in the beta and didn’t like it, but am I having some Firefall deja-vu here? I see this game changing and overhauling quite frequently… hmmm… Maybe is just me.


Not having any experience with Crowfall or Shadowbane, does anyone know where this falls on the combat customization scale? Between FFXIV and Guild Wars 1. Where FFXIV has none, and Guild Wars 1 has all of the customization? (WoW sits at a 10% on that scale I think.)

2Ton Gamer

They have quite an extensive skill tree setup thing, but it’s pathed so like if you’re a tanky spec you get 3 types of branches with things you earn and you earn them with points to spend over time, so you can earn while you are playing or not. That was how it was before beta when I played so not sure if much of that has changed, but it really wasn’t too customizable and I remember watching videos to see what the cookie cutter spec was most people were choosing.

Loyal Patron
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As someone who bought in post KS I just want to say … oh boy. Should be, erm, interesting to see how they can possibly back up those boasts. Enjoy that balancing act.


This is the big reason why I avoid all these kickstarter alpha pre-alpha omega beta early delta access bullshit. Game devs love tinkering with their game and without a publisher keeping them on track they’re going to tinker away endlessly. Until they’re done wiping it’s all just one huge waste of my time.

Kickstarter Donor

These changes aren’t new though. CF has been planning on doing these disc and class changes for quite awhile. It’s just now time for them to do it.

I can understand not backing kickstarters. It’s an illogical thing to do. But this isnt an example of them tweaking endlessly. Everyone that has played CF a significant amount has asked for these changes. CF has been making slow but steady progress towards release.