The Daily Grind: What’s your primary reason for alting in MMORPGs?

    
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Last weekend, I fell back into City of Heroes rogue servers as I do now every few months, and instead of making a beeline for my main characters, I found myself gravitating to the bottom of my roster. And I have a big roster – about 19 toons I consider active – and that’s something that City of Heroes encourages heavily, maybe even more than most other MMOs for sure. But it was the lowbies that attracted me, and I was trying to pinpoint why. They aren’t necessarily easier to solo (many are harder, honestly). They can’t go to as many zones. They don’t have as many powers.

But the lowbies level quickly, especially with double-experience activated, and I really enjoy the extremely fast pace. You’re getting a new power every couple of minutes, and by the teens you start to feel like you understand the character. By comparison, the 35+ leveling is a bit of a slog and powers are slow to arrive, which is just less fun.

What’s your primary reason for alting in MMORPGs?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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Phubarrh

Crafting, when a character is limited to only a couple of crafting classes but requires components from multiple crafters.

Turing fail
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Turing fail

My EVE alts thwart attribution of evil deeds to my main character…

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T

A variety of reasons: I have new ideas to try. Late game leveling feels like work, where-as early game leveling is fun. I want to try out different classes and abilities because I’m sick of the weaknesses of my current class/character. I want to see a different side of the story. Most games have their best story beats front-loaded, and it tends to turn to crap after the halfway mark, so I’d rather go back and enjoy the good stuff again.

There is no game I won’t make alts in. Games that discourage it are actively discouraging me from playing.

creationguru
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creationguru

That’s easy I find end game a repetitive slog and I don’t by into gear progression as I can just wait 6 months and get it all on the cheap.

I love the journey of leveling as that is the best time I have in the game. I find the only time end game is fun is when I have an active guild with voice.

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Witches

No raiding, no peeve EP, no dailies, just roaming around enjoying the story and the world.

Low levels are entertainment, max level is a second unpaid job.

I rush to max level mostly for the rewards, once you have one max level char you can get wealthy in game and enjoy your next characters much more.

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Anstalt

The main reason is to experience new and interesting gameplay. This works really well in games where each class genuinely plays differently, like LotRO. However, if the classes basically all play exactly the same, like SWTOR, then i quickly lose interest in alts.

A secondary reason is if the guild needs a specific class for endgame content. I usually pick much needed classes in the first place so I usually get to stick with my main, but occasionally we’ll need something specific.

In general though, I really dislike alts, mainly because I really dislike the leveling process in mmos. In the majority of cases, it’s just not worth the effort of going through that leveling grind again.

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NeoWolf

I want to play all stories
I want to experience all areas
I want to play all races
I want to play all classes
I want to enjoy it all.

I also think, at least for me. I have spent SO much time as a DM of Pen and Paper RPG’s and is used to being MANY people, that the notion of being just one, seems so small and limiting :)

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Mark Jacobs

Couldn’t say it better myself, so I won’t bother. :)

MilitiaMasterV
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MilitiaMasterV

Also a bit of what they said. Never DM’d though…

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Schmidt.Capela

Exactly the same as Paragon Lost: to experience all the game has to offer, and to be as self-sufficient as the game will allow me to be.

Caveat: I don’t really like making or playing alts, so the fact I have to make alts in order to either experience everything or be self-sufficient is a negative for me, and the larger the number of alts needed the bigger the negative is for me.

(For shorter games — at most a few dozen hours for a 100% run — I also make alts to experience the whole thing anew. This obviously doesn’t apply to most, if not all, MMOs, where after a few dozen hours of playtime you are often still not even close to the endgame.)

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Paragon Lost

I like to experience all the various class and spec mechanics. I also like to see the various storylines that many mmorpgs offer for the many species that you can play.

Secondary is the support of the crafting professions and gathering professions. I like to be able to self support as much as possible. Also sometimes I like to just play different classes and experience a different play style.

MilitiaMasterV
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MilitiaMasterV

Because I enjoy variety. I play all the things. I like to experience different viewpoints/ways of doing things. I don’t just make new characters to experience a part of something mechanical-wise/area-wise, I usually play up multiple alts at the same time(Swap between em as needed/bumping out sections), and by the time I’ve left the game, I’ve got half a server/full server full of maxed characters. It’s one reason I prefer ‘account wide’ unlocks for things you earn in-game. Now granted I was significantly over-doing to the point of (Unaddressed for a long time) health issues, but it was fun for many years. Now I’ve done so many that I’m stepping back from doing it all. I have noticed most games do the same things over and over and don’t try new things. Haven’t played a game in months. Just watching a streamer play a shooter which I can’t play because of motion sickness/bad manual dexterity IRL, and looking for something new that would entertain me.