Take a look at 25 minutes’ worth of Aliens Fireteam gameplay

    
13

Now that we know that Daybreak and Cold Iron Studios is finally launching that co-op shooter Aliens: Fireteam, there are likely more than a few folks that are curious about just what this game looks like in motion. Luckily, there’s a whole mission preview video now online to sate that curiosity.

Along with a look at the gameplay, the video also confirms a few more details about the game including that it can be played solo with two bot teammates filling out the three-person fireteam, though the devs in the video do point out that it’d be better to bring friends along. It also talks a bit about the different classes, each of which will have two abilities that can be used along with a progression system that lets players advance their class’ kits. As for enemies, players can look forward to 20 different enemy types skulking at players, each with the promise of unique Ai behaviors.

Finally, the game will have four different campaigns with three missions each, while mission variance will be injected via difficulty levels that introduce friendly fire and limit resources and a variety of background systems that add enemies and change the pace of missions. The complete mission preview is embedded below.

source: YouTube
Advertisement

No posts to display

newest oldest most liked
Subscribe to:
ihatevnecks
Reader
ihatevnecks

They lost me when they combined Aliens with third person. That just suggests such a huge lack of understanding of the property .

Reader
James Balmer

ss

Reader
Holden Nagata

what the heck is the point of co-op becoming 3 people now?? game tech is leagues ahead of where it was, but the industry is dropping a whole co-op slot… make it make sense

Reader
Jon Wax

I say they take off…

Nuke the whole project from orbit…

It’s the only way to be sure

Very thin gameplay loop for 2021

Reader
Raidervc

I think it’s worth highlighting their inspiration was Aliens, not Alien.

Aliens is an action movie.
Alien is a horror movie.

Alien:Isolation was a horror game.
Aliens: Fire Team is an action game.

That said, the criticism I’ve seen that still seems valid is the third person gameplay which detracts from the claustrophobic feeling. I think AvP of ye old days managed to find that balance?

EmberStar
Reader
EmberStar

I got the really old one from GoG. (AvP “year 2000” version, I think?) In the single player, a lot was down to really good level and sound design. In the Marines campaign, I think it was like the third mission before you ever even saw a facehugger. The aliens were balanced sort of like in the movie Aliens: They were fast, absolutely fatal at melee range, and pretty fragile even compared to the Marines. If you hit one, you’d probably kill it with a couple of shots. The catch was *hitting* one. (And then not getting showered with the spray of compressed acid, which would absolutely kill you if it hit you.)

The levels had lots of small crevices and ducts and whatever for the Aliens to sneak through, and they had a pounce attack that let them leap clear across the room. If a Marine was still standing there when they hit, the Marine would be turned into a cloud of kibble and squishy red mist.

I never played it in multiplayer, but I know one of the modes was a weird variation of “Tag.” I’m pretty sure it’s been done in zombie games. Basically everyone starts as a Marine except one alien. They have some kind of objective that forces them to move around a little, instead of just camping in a closet. If the alien kills someone, they switch sides. Apparently it would start as an incredibly tense game of hide-and-seek until the Alien managed to grab someone. The aliens also had a pretty fast respawn timer, I think, but possibly a limited pool of lives?

Like I said though, they took the balance from Aliens and the first Predator movie. Humans were average. Aliens were fast, deadly, and fragile. I forget exactly how the Predators balanced against the other two, except that they leaned into the tech. (Cloaking, heat vision, incredibly powerful melee weapons and the shoulder cannon that I’m pretty sure could one shot anything it hit, but took a moment to charge and revealed your position when you fired.)

Reader
angrakhan

Looks pretty fun to me. I’ll have to see how much they want for it, though. This looks like something I’d play through the campaign once and then be done with it. Might wait for a sale.

Reader
Kickstarter Donor
Peregrine Falcon

Looks pretty good to me. Perhaps Cold Iron Studios will be able to lift the stench of failure off of the Aliens franchise after all.

EmberStar
Reader
EmberStar

Alien: Isolation was pretty good though… I wish it had made enough for a sequel.

Reader
Kickstarter Donor
Louie

Definitely second this. I’d argue it’s one of the best horror games ever made.

Reader
Sorenthaz

Looks like it’s just Aliens meets Left 4 Dead with none of the atmospheric suspsense/horror elements. Regular xenos just become reduced to being mindless zombies and the only real threat becomes a horde of them or a handful of special xeno’s… Seems like this is becoming a new genre for game studios to chase after, because we’re seeing this, Back 4 Blood, WH:40K Darktide (Vermintide’s battle brother), and even Overwatch 2’s PvE content sounds like it’s going to be inspired by L4D.

Reader
Kickstarter Donor
Richard de Leon III

…..I can dig it….

I hope its better than that horrible Aliens Colonial Marines.

EmberStar
Reader
EmberStar

It would be hard for it to be worse… Although Duke Nukem Forever managed to pull it off, so it’s possible.