So, how did Magic Legends’ soft launch go?

Keeping it up

PWE’s Magic Legends has been out in the wilds of soft launch open beta for two days now, so it’s time for a check-in. And you know the Community gif with Donald Glover and the pizza and the fire? Yeah, the Reddit looks about like that right now.

Multiple members of our own staff have been tinkering around in the game, finding it fun but riddled with technical issues – especially lag and optimization problems – that have soured the launch. Those issues are backed up by the community on Reddit, which is currently worrying itself to death over the game’s monetization, accusing Cryptic of market manipulation, debating whether the game is in launch or real beta, arguing that the IP has been wasted, and trying to see who can uninstall it the fastest.

On the monetization front, complaints zero in on the “discounted” bundle, the overt gambleboxes, the excessive amounts of money required, and the triple-dipping. Players are even calling the title cash grab – or worse, a gacha game. One thread further complains that it’s pay-to-win without the win. Of course, a lot of players coming from PWE’s other games probably expected this type of monetization model, so the performance and optimization issues might actually be more worrisome, as players point to FPS drops and lag problems. Players are also asking for EU servers to help solve some of the latency complaints.

All that said, it’s not all bad, and it’s probably best if you spend more time shoring up your game and not reading the subreddit or official forums at all if you don’t want it to ruin your enjoyment. Or just remember that whether or not it’s a “real” beta, it sure is performing like one, so waiting for the full PC launch later this year might be best for your sanity – and your wallet. Either way, stay tuned for our post-launch impressions next week.

Source: Reddit

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Dug From The Earth

You mean aside from the obvious fact that the majority of development time went towards the games monetization/buyable items, and not the actual game engine itself?

That even on a 3000 series rtx card you will often be seeing frame rate drops well below 60, and on any lower card you will dip down as low as 15 fps at times.

This might have been a passion project by the dev team, but it quickly became a product controlled by the corporate overlords. The closest game ive seen recently to this was Marvels Avengers… where you can just immediately see how focus was pulled away from the actual game to put towards ways for them to squeeze money out of people.

David Goodman

I played in the closed beta and it was overwhelmingly underwhelming back then, before monetization.

Perfectly mediocre.

It’s not that the game is a hideous failure of execution and monetization – although if you use those words, I won’t be playing devil’s advocate against you – it’s just that, compared to virtually every other available game that could ask for your time, it’s not worth playing. If you want MTG style games, there are better ones. If you want Diablo-esque games, there’s… well, there’s Diablo. There’s Path of Exile.

There are ways to introduce a new game into a well-worn genre. Survival crafting games are old hat, but Valheim still managed to receive some of the highest praise for a game I’ve EVER seen a company get (even while acknowledging it’s early access and incomplete)

PWE will get more scrutiny because they are a large company, and their history of monetization is not a good one, but even being generous and ignoring those facts, this game… well, it ‘aint no Valheim. It’s more of an Atlas.


With a pretty decent PC (R5 3600, 3060 Ti) I can kind of make the performance tolerable using a 60 fps lock so that the frame pacing is at least somewhat stable. Still I am occasionally hitting fps in the 40s which is just crazy. Other than that I kind of enjoy the gameplay but obviously there is no long term future in a game with this type of monetization.

Ben Stone

Like all Perfect World games, its fun enough if you don’t take it seriously. Once you start pushing ‘end game’ you’ll be a second class citizen if you aren’t a whale.


The monetization is shameless, even for a Perfect World game

Kickstarter Donor

Played it for an hour. Went back to Dungeon Siege.


A few friends and I have really been enjoying it. I have a notepad of suggestions/changes that I keep beside myself so I can jot down whatever comes to mind. I absolutely love the feel and impact of gameplay (playing geomancer) and the way mtg was brought to life in an mmorpg is solid. Each plane feels familiar because they’ve captured the essence of the lore.

There are a lot of things I’d like to see changed, though, but I do like the game overall even if it’s a bit of a slideshow sometimes.

Asif Kazmi

Maybe I’m too old for this game but I played all the Diablo’s without problems. How are you keeping track of 40+ mobs on the screen with 3 players of 8 minions each, and then all the enemy mobs, with very tiny healthbars so you don’t know what is what?

It feels very much like an autobattler for me at that point.

Kickstarter Donor

Your mobs don’t have any direct control, and pretty much just auto attack anything nearby and are fairly disposable to the point of not needing to keep track of them. Plus the summoning cards come up often enough in your rotation as to not make anything dying an issue before you are able to re-summon more.

It doesn’t have a whole lot of depth to it in that regard sadly.

John Mynard

I didn’t have any problems with the actual game play but that locked camera is too low and too close for a Diablo-clone.

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Schlag Sweetleaf

So, how did Magic Legends’ soft launch go?

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