The Daily Grind: Have you ever fallen in love with MMO-ish content in non-MMOs?


Today’s Daily Grind is inspired by a thread I spotted on the MMORPG subreddit a while back. The author was talking about stumbling into a non-MMO – Monster Hunter World, in this case – and finding some of the MMORPG content that he wasn’t getting out of real MMORPGs, specifically a sense of progression, discovery, and multiplayer tactics.

Does this happen to you too? Because it does me. I got really obsessed with a little social farming sim earlier this year, and it had a lot of the content – world persistence, gathering, crafting, building, housing, and useful multiplayer after a fashion – that I want from an MMO and that isn’t often offered in MMOs. It wasn’t actually an MMO, though, and of course it was missing things like adventuring and combat that I also like to have. But it definitely satisfied some of the things that I look for.

Have you fallen in love with MMO-ish content in non-MMOs? Which non-MMOs have that spark?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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Toy Clown

Fallout 76 did that to me. I’d stepped away from MMOs last year because everything was same-samey. You know, grind out dailies and do repetitive content ad nauseum. I was having the itch to play something, but wanted to try something new and remembered wanting to try FO76 at some stage.

I am ridiculously entertained in this game and it has all the elements I love: Housing, exploration, and freedom to go off the rails. There are a lot of neat stories to stumble into from speaking to NPCs and from picking up holotapes and reading messages left behind in ruined buildings and long-forgotten locales, getting glimpses into the lives of people now dead.

I love getting lost into the immersion of a game and FO76 feeds what I’ve been missing from my stable of played MMOs.


I don’t really look for anything in MMOs. I’m sure some of the things I enjoy in games like Ark might have some overlap… but since I’ve never played an MMO that contained the kind of open world that Ark does, I can’t really say.

I did try Star Wars Galaxies, not long before they announced the shutdown. I can say that that kind of permanent player housing would *not* be something I looked for in an online game – Tatooine was basically a giant and totally abandoned shopping mall. With lonely creatures and confused Jawas and Stormtroopers spawning in the alleys between abandoned buildings, no idea how they got there and no clue what they should be doing.

At this point, what I most look for in “online games” like Ark and Conan Exiles… is the ability to play them offline in single player mode.

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Lets just say that if an MMO had Conan Exiles Building System I’d be very happy :)

Oleg Chebeneev

Ya, Monster Hunter was for me also. Not MH World tho. I played MH FU2 on my PSP and had tons of fun grinding for better gear and trying to beat bosses that felt like soloing raid encounter. PSP controls didnt help either.

I also have exact opposite. I absolutely hated MMO parts in Dragon Age: Inquisition. Those boring side quests that felt pointless and where there just to prolong gametime. Whole game was a mess tbh


Yeah, I was really into Guild Wars 1 once. Oh…

*Pigtails make a sudden mad dash behind the nearest cover*



Yes, in a sense.

What draws me towards MMOs isn’t exactly the multiplayer, but the way the game systems and the game world are built to accommodate legions playing together. This tends to force the game into certain designs focused on open world and open ended content that I really enjoy. So yeah, I love finding similar designs in offline games.

In other words, it’s not exactly that MMO-ish content draws me towards non-MMOs that have it; instead, I was already a big fan of games with “MMO-ish” content before MMOs even started being made, and the fact MMOs used those elements out of necessity was a big draw for me from the start.

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This first paragraph describes exactly why I like MMOs, and sometimes prefer to play an MMO than a single-player game.


Due to my lack of time to really be able to invest in a true MMO like I used to I really appreciate squad-based MMO-like games such as The Division or Ghost Recon: Breakpoint, or Destiny 2 that are both open world and give you the ability to play solo or find a PUG easily with in-game features. Yes, technically they boil down to lobby shooters but they hide the lobby in ways to make it not so obvious you’re sitting in the lobby.


DayZ! Yes yes, I know! It has too many flaws!

But exploring such large maps alleviates my open world itch the most so far!

And when you finally meet a non-psychotic murderhobo by chance and even team up, those encounters are actually memorable, unlike most MMO PUGs in my experience! ;P