Swords of Legends Online’s NA server runs into some technical issues during launch

    
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This past Friday saw Swords of Legends Online arrive to our side of the world, but as is the way of pretty much all MMORPG launches from here to forevermore, there were some technical snarl-ups that publisher Gameforge had to navigate, specifically for the NA server.

The problems were noted just after 10:30 a.m. EDT that morning, with players running in to false maintenance notifications, disconnects, and login problems. This prompted a round of emergency maintenance along with a patch with some voiceover updates, but the maintenance didn’t solve the issue, resulting in Gameforge having “a long call with Microsoft” to pin down the problem.

As of this moment, the game has had a second emergency maintenance this past Saturday, which appears to have solved the problem, though the devs stated shortly after the maintenance that they would continue to monitor things.

Otherwise, SOLO’s debut seems to be going reasonably well, as Steam user reviews have it sitting at “Mostly Positive” at the time of this writing. Many players are pointing out that the decision to have servers in Germany or the east coast of the US is causing massive lag problems for anyone wanting to play in certain regions like South America or Oceania, but overall players seem to be enjoying themselves, with one review likening the game to a combination of Genshin Impact and WoW.

sources: Twitter, Steam
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Vanquesse V

Launch for me was a nightmare. Really bad rubber banding, and I had to redo the introduction to instances 5 times before I got through it without it breaking due to lag or disconnects. Then I realized that my connection to discord was bad as well and webpages were loading pretty slowly too. One router reboot later the game felt fine. Whoops.

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angrakhan

I fired this up last night for the first time and played for a couple of hours. I didn’t hit any server issues. The localization in the voice acting is a mess switching from Chinese to English mid conversation, and I found one screen in the game that was still mostly in Chinese, but other than that it was fine. I always read the subtitles anyway because I can read much faster than people can flap their gums (sidebar: which is why I hate this movement to doing YouTube game guides over text based guides. YouTubers are far more interested in listening to themselves talk than making a concise, helpful guide)

The story thus far is … weird… Swords with spirits and whatever, but I view it as a big Kung Fu theater episode in which I get to play a role, so I’m enjoying it.

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Bereman99

Swords (notably an evil sword used to cause all sorts of problems, both in the past and more recently) and spirits is the gist of it. Also, bad mermaid lady wants to free her evil dragon husband.

Fortunately, the redone “Sword Master Adventure” menu, which is sorta like a Main Quest or Main Objective tracker, has a decent enough description of the events of each chapter you go through.

Some parts of the localization were clearly more directly translated than localized, so dialog on our side ends up sounding stilted or awkward, which doesn’t help with understanding parts of the story (most notable when an idiom or metaphor was clearly used – “tomatoes over the eyes” is the example that comes to mind from one conversation) just from the conversations and action on the screen.

Fortunately it’s not gibberish or “just a Google translate” like some have been claiming in chat and the Discord. Grammatically correct for the most (minus typos), just awkwardly written at times, and doesn’t always match the subtitles. Throw in the apparent technical issues that were/are preventing English VO that is in the game from playing properly, and that’s where we’re at for now.

Voice quality is also hit or miss – biggest misses are kids or old characters, especially the latter. Tends to sound like some young guy dropping their voice an octave and trying to sound slightly out of breath. Most of the rest hover somewhere around decent (kind of FFXIV A Realm Reborn quality in places, to give a comparison), with a few stand outs – Yilang is pretty well voiced, as is another major character you meet – Li Lingshuang. In fact, her voice in English sounds an awful lot like the voice of the woman that did Lara Croft in the recent reboots (Camilla Luddington). If it’s not her, it’s a near doppleganger for the voice, lol.

I’ve been playing through it the first time in English just to get a complete sense of everything a bit more easily, as well as learn names (they, for the most part, seemed to have been properly coached on how to say Chinese words). For now though, it’s a game I’d definitely recommend setting to the native language.

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JERamsayIV

So far it is not terrible! Played all day yesterday with little issues (MidWest USA for reference). Even when there were issues GameForge was all over it. Their responsiveness has been really good.

Compared to some launches in the past, I’d say this one is quite smooth. 👍🏻

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angrakhan

So far it is not terrible!

Such a raving endorsement!

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JERamsayIV

Simply exquisite, magnificently immaculate, incredibly marvelous!!!

That better??

For real though, compared to how things have launched in the past for single player, multiplayer and MMO’s… “Not Terrible” is quite raving. 😂

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angrakhan

Oh it just made me laugh. Like you said we’ve gotten to the point with MMOs that “not terrible” is the bar to shoot for. Funny and a bit sad at the same time.

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JERamsayIV

Oh, I assumed you said it in jest and not annoyance. 😁

You got it right though, definitely sadly funny. Maybe someday the bar will be raised for games!!

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Neurotic

I mean, the servers in Germany are great for us Euro-peons, but yeah, I can imagine this is problematic for our further-flung friends. :D

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Hikari Kenzaki

NA has its own server, it just had some serious issues that are mostly fixed. It’s funny because during the demo, it was the EU that had problems and the NA server was fine.