Bless Unleashed PC counts a million downloads on PC since its Steam launch

    
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Put a leash on it.

So, how is Bless Unleashed doing since its PC launch earlier this month? Well, apparently, as it’s now claiming 1M downloads on PC alone.

“Neowiz and Round8 Studio are thrilled to announce that Bless Unleashed has already seen over one million downloads on PC. Since the game’s August 6th launch on Valve’s Steam platform, the MMORPG has seen over 75,000 concurrent players regularly – making it one of Steam’s most-played games.”

Is that how many people are playing it? Eh, probably not, else they’d say so, but we do know from Steam Charts that 71,661 were playing concurrently just a few minutes ago, not far off from the 76,000 peak – pretty dang good.

There was another little patch applied to the PC version of Bless Unleashed yesterday, which apparently was used to plug up a couple of bug-shaped holes in the game. Specifically, the patch addresses a bug where players would receive Lumena item twice at a certain stage when receiving loyalty rewards, and squashed a couple of Priest bugs related to certain skills not working correctly.

This patch was an additional update made outside of regular maintenance, so the devs at Round 8 Studio felt that players should receive some compensation for the inconvenience: elixers, scrolls, and 50,000 gold to be precise. These goodies will be handed out once per account, so make sure you specify the character you want to get those riches.

source: Press release, Steam (1, 2), Twitter
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P3lli
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P3lli

Deserved.
Despite the horrible UI & some minor issues the game is quite fun

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Daniel Miller

Kinda ironic. Swords of legend, new game, has far less steam users, and new ip to the west.

Yet an ip that went bust 4 or 5 times has an amazing amount of players and new cash.

Tizmah
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Tizmah

Chinese fantasy just isn’t popular in the West sadly.

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rk70534

Sword of Legends is B2P and Gameforge last month claimed they had sold over 200 000 copies by then.

Comparisons are hard to make, but considering how well SoLO did as B2P as it launched, it isn’t far-fetched to think that a F2P launch would have done something in the nature of BU.

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SmiteDoctor

That’s a lot of bricked GPUs.

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Randomessa

I’ve honestly been having so much fun with my S/O the past week in BU. My character has one of the most fun implementations of a mage class I’ve played (this is obviously subjective, don’t tell me how fun your fave mage class is, I’ve probably played it and didn’t love it unless it’s a Firedancer in Skyforge or Chaos magic user in Secret World), and we just had a rather touching character moment with some recurring characters we actually found ourselves caring about. Oh, and we harvest grass to heal and made ourselves better armor at crafting level 2.

The hate for this game is bewildering, and, truthfully, annoying. It makes me feel detached from the “MMO community” while I run around on the crowded NA server where people are obviously having fun around me. Ah well, I guess.

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Paul

Whilst I haven’t played this game (thinking about giving it a shot) its become increasingly a thing it seems amongst the wider MMO community to direct hate against pretty much every game that either launches (or is already out there…). I just ignore it and make my own mind up as to which games I enjoy, leaving the nerd haters to do their own thing heh

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SmiteDoctor

I don’t hate the game, but I’m taking a wait and see approach.

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Seras Victoria

Yeah its bewildering to you because maybe you weren’t around during the shit show that was bless online lol not that I condone review bombing.

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Randomessa

I watched the shit show go down via articles and YouTube at the time, and didn’t buy in because the game as it stood wasn’t interesting to me. Then, once the shutdown was announced, I tried it for free on Steam and verified for myself that I didn’t enjoy it. I still don’t understand the levels of vitriol towards the game and all of the bad-faith assumptions, which has resulted in this bewilderment that 70k people a day seem to still like logging in for now.

Being skeptical, yes, refraining from spending money on the game and encouraging others to do the same, yes, I understand that, obviously. That’s not the vibe that has surrounded this game’s development and launch. It’s just been interesting to observe what developers get to try again and what developers get mocked for trying again.

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Bhagpuss Bhagpuss

I’m having a great time in Bless Unleashed despite the controls and combat being totally against my personal preferences. The quests are well-written, the characters are memorable, the world is lovely to look at and explore, there’s a ton of stuff to do. It reminds me of GW2 in the early days before it got bloated and top-heavy.

Is it a game to play for years on end? Of course not. It’s a fun entertainment to dip in and out of as the mood takes me. Add it to the list of well-made, fun, casual-friendly free to play mmorpgs. It’s getting longer all the time.

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SmiteDoctor

Why does it remind you of GW2, is there a bunch of exploration, is the world map as big, does it have a ton of dynamic event chains?

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Randomessa

Speaking only for myself here, it doesn’t have dynamic event chains that I know of, but it has regional quests that can provide the feel of hearts +dynamic events, and repopping World Bosses in every area that require a lot of bodies to bring down.

It’s definitely more “corridor”y rather than wide open for exploration, but in terms of the way I interact with the world and NPCs and the way the story is delivered in group and solo instances and phasing *feels* reminiscent of the time I spent in GW2. It also has jumping puzzles, I’m told, for folks who like that sort of thing, but haven’t seen for myself.

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Malcolm Swoboda

Lv 5-10 and having a bare amount of fun.

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Vanquesse V

Steam rating: 53%. Filter by English language only-> 60%. Filter out reviews with less than 3h play time-> 80%

I think they way they’ve designed boss combat is pretty terrible. Dungeon queues not paying any attention to class distribution at all is an odd choice. In general, instances requiring level 20 and above are stupidly overtuned to the point where a group of 2x lvl 23, me at 28, a 30 and 31 failed to take the first boss below 50%. My gear score was ~900 vs the ~550 recommendation.

I’ve had no issues gearing up and making money usually keeping at least a couple of levels ahead of upcoming gearscore recommendations, even after the complimentary 7day sub ran out.

The game is obviously p2w, just like basically every single other mmo out there, but it doesn’t seem like you really need to spend money, though losing access to the 50 extra bag slots from the sub running out had me do some inventory management and bank sorting before I could keep playing.

I’m still not at level 30 which supposedly is the point at which pvp is always on in certain high level zones. I’ve seen a couple of people say that running away is very easy, nothing is lost on death and nobody is actually attacking anyone there right now. The latter might change over time, and the mere idea of forced pvp might be enough to turn people away no matter how rare it might be.

UI is functional and the game plays equally well on m+kb and controller, pick what you prefer.

I think the game is very recommendable for the 1-28 base campaign story which can be fully enjoyed hassle free with 0$ spent. As for endgame and staying power time will tell.

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Vanquesse V

Sorry, I forgot to mention the context for filtering steam reviews to English only: The pc launch of Bless Unleashed was incredibly smooth in every region EXCEPT for China where they’ve had massive server issues, and since people reading MOP are unlikely to play in that region it’s not really relevant to the quality of the game/experience.
I’ll also mention that filtering by 40+ hours played (that’s probably around how long it’ll take to beat the campaign if you’re not rushing) gives 83% which hints that the end game isn’t complete trash.

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krieglich

The game is obviously p2w, just like basically every single other mmo out there

While the first half of your sentence is true – the second is pure nonsense.

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Vanquesse V

Statistically speaking, how many MMOs are without any P2W?
How many MMOs can you name where you can’t make the argument that spending money will make you more powerful?

P2W means whatever people want it to mean these days, so arguing whether or not a game is P2W is a complete waste time and energy because we can’t even agree on what the term means.

It’s much more useful to talk about if there are any purchases that are needed to enjoy the game (like pets were in BDO for a very long time) and if there’s a point in the game progression wise where it stops being fun unless continually pay money for consumable goods, and also how far into the game that would happen. Most MMOs run at least one optional subscription and discussing how essential to enjoying the game (both short and long term) it is also has merit.

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Bruno Brito

How many MMOs can you name where you can’t make the argument that spending money will make you more powerful?

Only if you think this is P2W by definition, which i don’t. P2W to me is requiring money to bypass gates that are either unreasonable or impossible to bypass by in-game means and are mandatory for progress. Allods is P2W even thought you can acquire everything in-game because it takes you YEARS until you achieve minimal raid requirement. On the opposite spectrum, i consider GW2 not P2W even if E-specs are locked behind paywalls because they’re not mandatory for the game, and GW2 powercurve is horizontal, not vertical.

But we can debate that forever and not arrive to a conclusion. So, i’ll just say neither ESO, nor GW2, nor WoW for that matter are P2W. WoW has all the coin debacle and paying for carry but that always existed.

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Vanquesse V

Did you not see the internet rage when amazon talked about exp boosts and level skips in New World? That apparently is *very* P2W.

Historically speaking P2W used to mean “power that was only available by spending real money” so as long as there was any earnable alternative it would not be P2W.

The entire point I was trying to make across those two posts is that we just need to stop using that term and instead talk about what is recommended to spend money on, and what is just about required. When everybody has their own definition of what a word means it’s not really a useful label anymore.

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Bruno Brito

Did you not see the internet rage when amazon talked about exp boosts and level skips in New World? That apparently is *very* P2W.

It was ungodly stupid and i have a mailbag on MOP’s podcast blasting Sharif for that.

Historically speaking P2W used to mean “power that was only available by spending real money” so as long as there was any earnable alternative it would not be P2W.

I disagree. Historically that was for one specific subsect of players who were born and raised on Everquest. I was born on Priston Tale. Flyff. Lineage 2 pservers. Boosts and scrolls were not only common, they were the norm. As long as you could acquire this stuff in-game, it was pretty acceptable.

This is a issue i have with a lot of MMO debates nowadays: How hard it is for people to realize that their reality is pretty NA-EU-centric, and how little it actually pertains to the rest of the world.

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Vanquesse V

With Everquest predating those games by at least 2 years (4 if you look at Western release dates), I think my statement about the original meaning of P2W still stands.

But I feel being called out on that is further justification that it’s pointless to use the term P2W

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mars omg

I’m surprised by the flexibility of EU4. There’s some deep ini tweaks to push the graphics even higher then in-game option.

Landscapes reminds me of Vanguard Saga of Heroes in how it adds the blur to distant landscapes.

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wratts

It’s a shame that BU has to carry the weight of the prior failed Bless launches.

Is it an amazing MMO, no, but the reactions are pretty negative for a free game that on its own merits is kind of fun

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laelgon

I went in with low expectations, but I’ve been having a blast with it. Melee combat with a gamepad is fantastic. It feels a bit clunky at first, but kind of like a Monster Hunter it starts getting fluid once you get a feel for the various attacks and animations.

Won’t pretend it’s the deepest or greatest game ever, but the hate it’s getting seems more about Bless Online than anything. For the price of $0.00, there’s a rather decent game there.