12-year-old Champions Online kicks off four-week anniversary celebration

    
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Does it seem as if Champions Online has been around 12 years? Well, recenter your internal clock because yes, yes it most definitely has. Cryptic’s festivities include a historical tour from Top Ten, the return of Sapphire’s concert, a freebie anniversary pack, and your chance to save the cats.

“Happy Anniversary, Champions! It’s been twelve years since you began defending Millenium City from the ravages of alien threats, gangsters, ninjas, monsters and more, and it’s time to take a load off and celebrate! For the next four weeks, we’re celebrating more than a decade of Champions Online, and we want you to be a part of it. Week one is a celebration of the classic Anniversary Events, with tons of new rewards! Head to Millenium City, and get your celebration on!”

You didn’t read that wrong; Cryptic said four weeks. The first leg began this morning and runs through September 8th. Happy birthday, Champs.

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Bruno Brito

12 years of neglect. Pass.

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angrakhan

I initially thought you were referring to a bunch of 12 year old champions who happened to be online.

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IronSalamander8 .

I have a lifetime to this, but haven’t played in awhile, although like CoX I have several characters but only one of them is at 40. It does feel surreal that’s it 12 years old now!

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Armsman

The other sad thing is they’re yearly anniversary celebration code is the same every year and it’s about 8 years old now. Never really been updated.

It seems like once a year they try to go into a mode where they claim they’ll start actually adding new mission content on some sort of regular schedule; but every time that happens within a month or so, new content beyond what was released with such an announcement never seems to materialize.

I really have to wonder if they’re purchase agreement for the champions superhero IP stipulated they had to keep the game running no matter what, because I can’t believe CO has a larger player base than their Magic: The Gathering IP based MMO, which they’re sim setting at the end of October I assume because of low player retention and low player RMT spending.

When you look at the patch notes for a CO patch release, it’s hard to believe they have more than two or three developers total working on the game at the moment.

EmberStar
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EmberStar

I’ve always assumed that it shares a ton of server code with Star Trek Online and Neverwinter – in the sense that they don’t need to do anything “extra” to keep CO running that they aren’t already doing to the other two anyway. And CO almost certainly has a *tiny* population compared to either of those, so either there’s a couple of mega whales still playing or the game costs next to nothing to just leave running on the old Mac in the corner. (So to speak.)

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Witches

Not sure about whales, but even with a small population the game is pretty healthy, the population is small but pretty stable, it’s easier to do group content in CO than in DCUO.

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Witches

They add new content regularly, for the size team they have they do a pretty good job.

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Peregrine Falcon

Hey, at least they remembered to turn the anniversary event on this year.