Fallout 76 goes ahead with Season 6 launch amid controversy

    
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It’s not been a week when you’d want to work at Bethesda on Fallout 76. First, the studio had to sully its big fall launch by announcing that it had to extend Season 5 (and postpone Season 6) in order to fix some issues. However, this move greatly angered some players who paid for last-minute rank-ups to finish out Season 5, as they could’ve saved that currency to simply play instead. Calls went out from the playerbase to Bethesda for refunds on the currency spent.

Instead of refunding anything, Bethesda then decided to pull the trigger on Season 6 anyway: “We recently announced that we would need to delay the end of Fallout 76 Season 5 and the start of Season 6 due to an issue affecting purchased rank-ups. However, after further investigation, we have found that we can safely move forward with starting Season 6 today, September 8, as scheduled.”

As compensation for the mess, the studio activated double XP and double SCORE events through noon on Monday, September 13th.

Source: Kotaku, Reddit
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Mercy Forever

the people who buy currency have only themselves to blame. play the game and get the rewards .

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soup4000

i’m still not entirely clear what a “season” is, in games

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Greaterdivinity

In FO76 it’s basically a “Battle Pass” more or less. 100 levels of cosmetics and some currencies/convenience items to grind through over a given time period (IIRC around 10 months but Bethesda is very inconsistent). You earn progress towards it by doing specific daily/weekly “challenges” that usually aren’t too hard. Each has their own theme, the last one was themed around a radio drama that was pretty fun and this one is themed around in-universe superheroes.

It’s easy enough to get to 100 if you’re doing dailies for the most part, though if you’re behind you can pay to progress through levels as well. Completely optional stuff.

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soup4000

meh, i’ll pass

“pay to progress through levels”… or they could just provide a button for free, but they’re there to nickle and dime everything

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Greaterdivinity

…? It is free, you can easily get through all 100 ranks and start doing the post-100 stuff (which just gives more goodies plus some Atoms) without paying a penny.

The OPTION to pay to get a few final ranks, or just buy the whole thing out on day one if you want to, exists and doesn’t impact anything. If you could just click a button to get it all for free then there wouldn’t be a point to it.

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Malcolm Swoboda

Highly unprofessional behavior. Don’t give them money.

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Dug From The Earth

And this is why paying money for unlocking stuff like this is bad.

Money should not be used as a means to catch up.

Ever.

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Bruno Brito

Hence why i like GW2. Instead of making companies that are unable to follow through their own “ethics”, you simply start making games that are impossible to foster catch-up mechanics.

We would be in a better place if MMOs would focus more on open world, fashion, housing and overall enjoying the virtual space instead of incremental numbers growing bigger on your screen.

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Dug From The Earth

i dont know…

a lot of things in GW2 can be sped up/caught up with by buying gems, converting them to gold, and using gold to purchase things.

And since so much of GW2 revolves around cosmetics (which a lot of comes from the gem store), its not much different than a seasons pass that rewards cosmetics, and using cash to acquire them faster.

Where many players would have to spend months earning gold, to convert to gems, to buy said cosmetics, a new player can instead just buy gems and get them right away. Ie: catch up immediately

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Oscar Morejon

Maybe to buy leggies and exotics. But things like ascended gear and a lot of the skins can be acquired through gameplay alone.

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Dug From The Earth

GW2 also sells max level boosts.

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Oscar Morejon

And over time you can boost toons to max level without dropping a dime.

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Greaterdivinity

Eh, it’s fine. I paid for the last 5 levels of the season since I’m sitting on a ton of coins. This is just Bethesda being a shitshow of poor management working with a game/engine that remains a technical disaster years (or a decade+) on.

Buying a rank is cheap, it’s around $1, and it’s absolutely worth it for some of the rewards (especially later on) as they can be cheaper than their Atom Store counterparts. Like the Collectron, which you can both get from the Atom Store ($5 or so for the santa version), in-game with a lot of grinding (forget which version that is) or through one of the later rewards on the scoreboard in the Nukatron variety.

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Dug From The Earth

cheap doesnt make it right.

just makes it affordable.

Time gated things in games that can bypass the time element, are designed around that, intentionally limiting the time to earn them without paying, so that people will feel pressured TO pay.

Its really no different than when ubisoft slows down the leveling process in assassin’s creed, and then turns around and sells XP boosts.

Doesnt matter if they are 1 dollar, or 100. Its just scummy all around

Now… on the flip side… if the coins you used were ones you earned in game, without paying real money, then that is legit.. because thats basically unlocking something in game, with something else you earned in game.

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Greaterdivinity

ubisoft slows down the leveling process in assassin’s creed

I mean I played through ALL of Odyssey and this was literally never an issue. I was massively overleveled and never once even remotely considered boosts.

Yes, you can earn caps from both the scoreboard and from in-game achievements, too.

Yes, this is time gated, but it’s pretty fairly time gated. You can miss out on plenty of the dailies/weeklies and still complete the whole thing.

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Dug From The Earth

Thats because within a month or 2 of its release, players figured out that this was the cause the ridiculously slow level gains, and ubisoft patched it, speeding up the xp rates.

It was a pretty big topic on gaming sites that cover this sorta game, but not something that would have been reported on MoP i dont believe.

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Greaterdivinity

I mean…I remember the big stink but it largely seemed to be people overreacting to perceived issues plus the fact that they couldn’t just tunnel-vision the story on normal/harder difficulties while keeping up with levels.

Which…in an open world RPG where the entire design revolves around NOT just tunnel visioning the main story…makes perfect sense.

It was a great narrative and all, but it wasn’t really real. Fuck Ubisoft for a LOT of reasons, don’t get me wrong, but this ain’t one of them IMO.

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TheDarthStomper

It’s not been a week when you’d want to work at Bethesda on Fallout 76.

Name a week that WAS…