The Daily Grind: What cosmetic option do you like to have on all of your MMO characters?

    
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Yes, we all know that the true “endgame” of any MMORPG is looking fabulous through fashion — and thus the constant search for better cosmetics and wardrobe items. Hey, we’re all vain, but at least we can admit it, right?

One thing I have noticed among friends is that many of us end up gravitating to similar appearances for our characters even in different MMOs. Specifically, there are certain cosmetic options that we like to have active, whether they be part of a wardrobe or selections on the character creator. For example, if I have an option to add a backpack, I usually do because nothing feels more adventurey than a backpack!

What cosmetic option(s) do you like to have on all of your MMO characters?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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Gamhuin

Body types.
Height and weight sliders that do more than just give you a pot belly (good = ESO, bad = BDO).
Or if no sliders, at least some decent options, like GW2 offers.

Facial hair.
DECENT facial hair and more than just stubble, mustache, goatee, trimmed beard and rabid-mangy-raccoon clinging to your chin.

Gear Appearance Toggle.
At least for head, back (cloak, backpack or weapon), hands, wrist and feet.
I’m okay with making players keep their pants on. And while I like having the option to hide my chest gear, ESPECIALLY if the game includes awesome body art, where it’s a crime to force us to cover it (ESO I’m looking at you) – I can understand why a developer would want to restrict it.

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John Buczek

Beards. I hate it when MMOs have terrible beard options for their masculine characters. FFXIV I’m looking at you…

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Stormwaltz

Over 20+ years, I’ve definitely evolved a type for my first/main character.

Female, over 6′ / 2m tall, dark brown skin, dark green hair, amber eyes.

It took me over a decade to realize I was essentially making… dryads. -_-;

Remianen
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Remianen

Red or silver hair with grey or violet eyes.

Geux Bacon
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Geux Bacon

I want to be able to see the face/head without any covering.

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Adam Kelsall

Long sky-blue hair with a giant yellow ribbon, other than that my fashion/etc. changes based on the game’s setting rather than going for any one specific look.

creationguru
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creationguru

I always have liked the short skirt long jacket type look.

But specifically I want wings if I can have them.

And a final throw in in UO I always ran a deer antler headress from the second I could get one and bless deeded it the frist chance I go again

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Oleg Chebeneev

Something that makes my characters smaller

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Bruno Brito

Ok. Let’s talk about this because i want a lot of fashion things in my games.

1- Mix ‘n match. Let players dress as they want. Character recognition ( like identifying classes in pvp ) should be made clear by UI, not by people being forced to look how you want them to.

2- Wardrobes. For the love of god, don’t make me equip items into a fashion slot and then make the item rot in my backpack or else i lose it. The GW2/Wildstar Wardrobe were the best things to ever happen in fashion, and should be a standard. If you wanna monetize it, just make it like GW2 and create a currency for each slot of gear you wanna transmog.

Oh, and do it like Wildstar and don’t make it so the gear is transmogged, but the actual slot. So you don’t lose it when you switch gears.

3- Glasses, Earplugs, Tiaras, Masks, Hats, etc. Make the head slot more customizable. I still get annoyed when i play GW2 and certain headslots are cool but have this detail i hate. GW2 has cowboy hats with masks and hoods and i wanna take the mask off and i can’t. And why can’t i wear glasses with the hat?

All this is for gear. For character customization:

Don’t make sexes. Make a genderless character creator and add sliders so it’ll look how you want them to. From the prettiest boy princess to the most abominable creature before god’s eyes. Let players get creative.

Options is always good.

EDIT: I thought it was a wishlist. Sadge.

MilitiaMasterV
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MilitiaMasterV

I mean, why stop at bipedal human-like gender non-conform?

Why can’t I just be an actual fire breathing dragon?

Oh, because we’re supposed to murder those for some reason…

Or some other various forms of life…I want to greet new life, not kill it. If it kills me, so be it, at least I tried to be better…

EmberStar
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EmberStar

Because non-bipeds require a different movement rig, which requires specific modeling to make the armor move right. Guild Wars 2 and the Charr are on the edge of this, and rather than do the huge amount of work to get it right for just one species, Charr wear human armor but badly stretched and with lots of nasty clipping. And Charr are still “basically” humanoid. Things get much worse if you allow true quadrapeds. And that’s not even counting ‘taurs or naga type characters – both of which I think would be potentially fun to make characters for, and which will probably NEVER appear in a game because of the effort required.

IE, it boils down to the same reason that Asari in Mass Effect look exactly like human women with blue tentacle hair, and female Turians, Salarians and Krogans do not appear in the first two games at all – the memory budget for graphics couldn’t be stretched to allow any kind of gender dimorphism, since “four species with two visually distinct genders” is the same as “eight completely different character models” to the game engine.

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Harbinger_Kyleran

Boob sliders of course, though for some strange reason they rarely are an option for male characters, go figure.

;)

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Rndomuser

I can’t wait ’till games will only have one genderless character which you can then customize with any kind of sliders for every body part ;-)

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Schmidt.Capela

Paralives (the indie game who is aiming to tackle the Sims franchise) does it this way. Male and female are merely slider presets for the same base body.