Survivalbox Nightingale pivots on co-op design, promises offline mode ‘as soon as feasible’

    
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Just three days into its early access release, Tencent’s Nightingale is already backtracking on its always-online philosophy: Inflexion has announced that it’s working on offline play much sooner than planned.

“Our vision for the game since inception was to create an interconnected series of Realms, with the idea of allowing for co-operative exploration in mind – a universe bigger than a single Realm or server,” Inflexion writes. “That meant we made a choice early in development between supporting co-op from day one or focusing development on an offline mode.”

In other words, the game was built from start to finish with co-op in mind. But now, Inflexion is reversing course, following the feedback of the playerbase it’s actually got, which apparently wants to play this multiplayer survival sandbox built for co-op play entirely alone and offline.

“Co-operative gameplay associated with having party members across multiple Realms was the more technically challenging problem and therefore the one we chose to tackle first. Looking back on that decision, we misjudged what some of you were looking for in your experience. We are now prioritizing and developing an offline mode that we plan to release as soon as feasible.”

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