This past Sunday was a very busy one for EVE Online. As first noticed by Noizy Gamer, the spaceship sandbox managed to hit a new peak player concurrency mark, with over 36K players in-game at two different points this past Saturday and Sunday, according to the EVE-Offline Tranquility tracker.
As is often the case when a server is being stampeded, thing weren’t always running smoothly: Noizy reported in-game project registrations were impeded, and the game’s official server status Twitter account confirmed some login issues plaguing the game that were resolved a few hours later.
EVE’s Twitter page was naturally quick to accentuate the positive, noting the busy weekend, calling out a first kill with one of the new ships added in Equinox, and throwing a spotlight over several player-made ship skins. After all, there are worse problems than “too many players” for an MMO to have.
It's been a busy weekend in New Eden!
You have been looting design elements, unearthing capital MJFG BPCs, and building new ships and infrastructure at a frenetic pace!
Special shoutout to Lord Jaxom of Asteroid Farm Unlimited for landing the first kill with an Avalanche! pic.twitter.com/8N2zvqq2Be
— EVE Online (@EveOnline) June 16, 2024