While admitting “shortcomings” to Nightingale’s initial launch, six months into early access Inflexion Games’ devs say that they’re “proud” of the title and yet “not satisfied” with where the game is at right now, including lower player numbers.
CEO Aaryn Flynn and Art and Audio Director Neil Thomson recorded a video to announce that now the major quality-of-life improvements and offline mode have been implemented, studio attention is now turning to its next big initiative.
This involves “bringing more structure” to the somewhat random realm design and too-loose player progression while factoring in much higher build limits. This will all coalesce into a big end-of-summer update that the studio will begin to preview soon.
Listen to the devs outline this patch and let us know if this might help turn Nightingale’s fortunes around: