EverQuest has been running for a very long time, and the game’s successes are pretty transparent to anyone who has been playing the game for the whole run (or even a fraction of it). But what about the bad ideas? Executive producer Holly Longdale, lead designer Jonathan Caraker, and assistant lead designer Alan VanCouvering have looked back on the game’s 16-year history and talk about the bad ideas that never quite made it into the game.
Among the stories recounted are tales about the zone of immobile diarrhea, the clock zone, and an entire zone centered on a terrifying gingerbread man. Yes, all of these things were discussed, and some were even prototyped, but none of them ever made it into the live game. Read more about some bad ideas, including some that players got to see if not actively use, in the full article.
[Source: VentureBeat]