Eliot Lefebvre

Senior Reporter

Eliot Lefebvre has been writing on Massively Overpowered since it was created after a long and illustrious career of writing about video games for half a decade on some other site that you might have heard about. He currently pens Wisdom of Nym for Final Fantasy XIV, WoW Factor for World of Warcraft, and the rotating adventures of Choose My Adventure. He also shares writing duties on Perfect Ten and writes some nonsense for What Are You Playing. No photos of him standing next to Abraham Lincoln have surfaced, coincidentally.

Personal blog: Eliot-Lefebvre.com
Twitter: @eliot_lefebvre

The Elder Scrolls Online will not require a one-time code for play on consoles

Good news for those of you looking to play The Elder Scrolls Online on consoles – if you want to sell your copy or trade it to a friend, you won’t have to fret over it. Initial reports had indicated that the game would have a one-time code for activating your account, but subsequent information from ZeniMax Online has clarified that all you’ll need to verify your game account is the actual game disc.

This is a bit of a departure from other MMOs, where the serial number in your copy rather than the disc is what allows you to play. However, since The Elder Scrolls Online is buy-to-play, the shift makes sense. And, hey, at least we’re not knee-deep in that Xbox One game sharing fiasco again.

Source: GamePolitics


Neverwinter outlines new and upcoming changes

When lead designer Scott Shicoff took point on Neverwinter, his first dispatch to the community was a statement that he and the rest of the team would be looking into the game’s balance issues and bugs to improve the game experience right away. A new development diary on the official site outlines exactly what’s been done so far and what’s changing in the immediate future, starting with a multitude of bug fixes so that all player skills are working as intended rather than being too strong or too weak.

Future changes include limiting the Tiamat fight to players with higher item levels (which he points out will lock some players out, but lower gear meant you were unlikely to succeed regardless), adding in a variety of new campaign rewards, and making Elemental Evil quests less irritating. Experience gains are also on deck to be rebalanced. Take a look at the full list of present and future changes in the official posting.


Guild Wars 2 unveils the Necromancer elite spec, the Reaper

Under normal circumstances, Guild Wars 2 Necromancers have a pretty decisive philosophy of not getting involved in melee. It makes sense, after all. These folks know what death can do, and they’re quite happy to dispense it from the back lines. But there’s always that one who decides to wade directly into combat with a two-handed sword, a horror movie monster under your control. Ladies and gentlemen, please meet the Reaper.

You probably should fear him, honestly.

That “horror movie monster” bit isn’t purely a joke, as one of the major inspirations for the spec was monsters from games and movies like Pyramid Head and Jason Voorhees. Even by the standards of other greatsword wielders, the Reaper’s attacks move slowly. The catch is that they have several skills and tricks to spread the Chill effect, and when those sword attacks connect… let’s just say that there’s a reason this specialization is the Reaper instead of the Gentle Back Massager. Check out the full reveal post when it goes live today, and take a look at the brand-new screenshots and video down below.

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Rumor: Blade & Soul might be in internal testing for US release

Hey, you all remember the guy causing a whole kerfluffle about the fact that WildStar is supposedly going free-to-play? Good times! But the Redditor who started that thread wasn’t done revealing internal secrets, although the account seems to have subsequently been banned (possibly for ban-dodging, possibly for being a jerk). In a comment, the supposed anonymous employee claims that Blade & Soul is currently in friends-and-family testing within NCsoft for a US release.

Blade & Soul came out in Korea roughly seven million years ago, give or take, and the fact that it hasn’t been localized was a source of great consternation among would-be fans. While the source is anonymous and at this point the whole thing is nothing but a rumor, it’s a rumor that does have the shape of a true story to it. Feel free to get your speculation on down and out of your system in the comments.

Source: Reddit; thanks to Skoryy, Nreff, and Ness for the tip!


Dragon of Legends will be a cross-platform pixel MMO

If you like pixel art and the promise of being able to play an MMO on both mobile and desktop clients, you should probably check out the Dragon of Legends teaser trailer just below. Yes, it’s a painfully generic name, and yes, it’s currently still very early in testing. But the idea is still pretty darn neat.

The developers are allowing would-be players to sign up for beta testing now, if you’re so inclined. Aside from offering cross-platform play, developer Thrive Games is promising a rich narrative and tools for players to help reshape the world, both of which sound like a fun ride.

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Trove patches in the Golden Thread, now patches out the bugs

The most recent Trove patch added in the Golden Thread, which is pretty great for everyone playing the game. For the new player, it means that you have the tools to find out how the game works and what you can do with it while earning up a ton of Cubits. For existing veterans, it means a simple questline that you can do… for tons of Cubits. Everyone wins!

At least, everyone who doesn’t run afoul of bugs in the process wins. Users on Reddit have compiled a short list of the bugs found in this patch, some of which were addressed in a recent hotfix, some of which were not. Users are reporting losing items and progress rather unexpectedly, which doesn’t help matters. Hopefully the bugs will be resolved quickly so that players can enjoy the tutorial in the spirit it was intended.

Source: Patch notes, Reddit; thanks to Jake for the tip!


Lineage Eternal will hold a small beta test next month

For a game that was hyped to heck and back with its announcement, you would think that Lineage Eternal would get more time in the limelight. Despite its seeming back-burner status, though, the game’s development is moving forward; Steparu is reporting that a small beta test will be held for the game next month, although details are not yet specified. This may be a focus group test in a set environment rather than an online test; it’s unclear.

The game was slated to enter closed beta the second half of this year, but no further information has surfaced on that, which may indicate that plans have changed. Regardless, even a small test means that players are likely to hear more about the game and its ongoing development in the coming weeks.

Source: Steparu


Tree of Savior was greenlit on Steam in just 10 hours

Yesterday, we let you fine readers know that Tree of Savior had gone the way of all indie games (or at least many of them) by heading to on Steam Greenlight to see whether people would drop cash on it. Today – or more accurately, several hours later yesterday – the community said that it definitely would. So the game is already greenlit on the platform.

For the record, it took about 10 hours.

Obviously, this shows how excited the game’s English community is about getting to play. The developers promise further updates on the game’s development blog about what happens next, but it’s an indisputable victory for players with a hankering for the game.

Source: Steam Greenlight; thanks to Mikey and Yulian for the tip!


NCsoft Q1: Growth for Guild Wars 2, further deflation for WildStar

NCsoft‘s first quarter financial report is out, and… you know, let’s start with the good news. Guild Wars 2 is making the company more money, fueled by all of that talk about an expansion pack, so that’s doing quite well. Blade & Soul is also apparently doing fairly well with its addition of a Taiwanese version, at that.

And… yes, that was it for the good news. The company’s net income is down 3% year-on-year, with an expectation that the company will rebound in the next quarter but grim numbers for now. It doesn’t help that WildStar‘s numbers continue to fall, dropping 50% to a bit over $2 million in sales. This continues the downward trend established with the last financial report from the publisher. You can check out the entire financial report on the official corporate site.

Source: NCsoft Corporate; thanks to yeahreally and Clay for the tip!


League of Legends offers up an Ekko trailer

In a pitched match of League of Legends, every second counts. So what if you could get a few more of them? Because that’s what Ekko is all about, as you can see in a new trailer. You could argue that he’s all about making every moment matter… or you could argue he’s about resetting time over and over until everything goes just right.

Let’s be honest, it’s mostly that one.

It’s a neat use of time powers, and the video gives a pretty good idea of how the time reset mechanics can look in combat. Check the whole thing out just past the break.

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Star Wars: The Old Republic brings back the Relics of the Gree

Greetings, black bisector! Or blue acute or yellow nonagon or argyle sinewave; we’re not actually very good at the whole Gree dialogue thing. What we are good at is telling you that Star Wars: The Old Republic is bringing those tentacled technophile weirdos back around for another take on their signature event, this time scaled up to level 60.

The event is largely the same as previous incarnations, and players can earn a variety of Gree-themed weapons and armor by bashing in a lot of droids. Take a look at a full guide to the event if you’ve never done it before, and enjoy being referred to as a variety of colorful geometric concepts until the event ends on May 19th.


How Star Trek Online constructs its new pilot ships

The newest ships in Star Trek Online are all based around making players feel like that piloting specialization was a good expenditure of time and effort. Also being cool ships in their own rights, obviously. So how do you design a new pilot ship? We’re not going to speculate because we don’t have to; the latest development diary on the official site outlines how pilot ships went from a concept to a reality.

One of the biggest issues was deciding the ship classes for each of the ships to fall into. Obviously, the Federation ship needed to be an Escort and the Romulans had the advantage of the anything-goes Warbirds, but it wasn’t immediately obvious whether the Klingon ship should be a Raptor or a Bird-of-Prey. For more details on the design process and the cross-faction differences for all three ships, check out the full diary.


Final Fantasy XIV nerfs the Steps of Faith in 2.57 patch

Are you stuck on the last part of Final Fantasy XIV‘s main scenario quest? The last trial introduced, Steps of Faith, is a pretty decisive coordination check with very little margin for error. So a bit more margin is being introduced in the game’s most recent patch, which also adds new music for the various Primal ponies and increases the Echo strength in the Final Coil of Bahamut.

None of the changes made to Steps of Faith has any bearing on the trial’s mechanics; however, Vishap and his attendant dragons all have less health, damage dealt by Underfoot and exploding cannon is reduced, and some enemies will deal less damage altogether. It won’t make the trial a simple matter to clear, but it will make clearing it far less demanding than before.


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