Overwatch 2 devs discuss how they effectively create and portray disabled characters
In a time when those in power are desperately trying to erase whole groups of people from the annals of history, science, sport, and...
Path of Exile 2 devs admit to ‘firing from the hip’ with ‘blatant’ mistakes in Dawn of the Hunt
Grinding Gear Games continues to find itself on the back foot with regard to Path of Exile 2 and its disastrous Dawn of the...
Helldivers 2 CEO talks live service, sudden popularity, and ‘business leaders who have taken stupid risks’
Helldivers 2 continues to stand tall as an example of a live service multiplayer title generally doing right by its players, thanks in part...
Path of Exile 2’s Dawn of the Hunt introduces the Huntress, rogue exiles, a mount, and heaps of support gems
With Path of Exile 2 being in early access beta instead of launched, I was unsure whether Grinding Gear Games would be keeping to...
Interview: Mother Machine talks inspiration, platforming, and pining for an MMO
I'm generally pretty picky when it comes to roguelikes, but I also really adore cute-looking platformers, so when I was first introduced to Mother...
Pokemon Go’s director emphasizes stability under Scopely: ‘Everybody’s coming along for the ride if they want to’
If you were worried that Niantic selling Pokemon Go to Scopely would lead to everything Pokemon Going To Hell - and if MOP's Andrew's...
Ultima Online devs tease New Legacy’s second update with competitive collectible content
YouTuber DM Wyvern has a fun multi-person podcast interview with two members of Broadsword out this week, specifically focused on Ultima Online's New Legacy....
Jagex’s new CEO discusses the legacy of RuneScape and OSRS, managing its devs, and microtransaction concerns
Last week saw a pretty significant shakeup for RuneScape and Old School RuneScape fans when Jagex CEO Phil Mansell announced he stepped down as...
Diablo IV’s Rod Fergusson talks about live service longevity and the benefit of ‘ruining the surprise’ in comms
Most fans of Diablo IV primarily absorbed general manager Rod Fergusson's talk at this year's DICE Summit as the point when he announced he...
Techrot Encore rocks Warframe 1999 with new music, protoframes, a pub, and a sentient guitar on March 19
Do Warframe players need more reasons to head back to Warframe 1999? Not necessarily (although where else can you hang out at a '90s...
Riot Games’ Marc Merrill says the Riot MMO is the project he personally spends the most time on
Generally, we'd advise you to take anything Riot's Marc Merrill says about the Riot MMO with a grain of salt, as Merrill has a...
What happens to Grand Theft Auto Online when GTA6 arrives this fall?
In January, my furnace died, and when the furnace dude arrived, he took one look at our gaming setup and launched into how excited...
Overwatch 2 invites the pressure of competition, admits the game ‘hasn’t evolved as much as it should have’
When Overwatch 2 unveiled its big shakeup plans for its next couple of seasons, there was a pervasive sense that these moves were a...
Multiversus’ game director on the shutdown: ‘Nobody wanted this outcome’
The shockwaves of bummer continue to ripple throughout the Multiversus community and development team following last week's announcement that the Warner Bros battler is...
Interview: Notorious’ Chris Kaleiki on the ‘MMO bones’ in extraction RPG Legacy Steel and Sorcery
If you’re a fan of extraction shooters but want more high-fantasy RPG elements then I’ve got something in store for you: Legacy: Steel and...
Interview: NCsoft America’s new CEO, Jeonghee Jin, on awakening the ‘sleeping giant in the West’
A few years ago, I attended Black Desert Online's Heidel Ball, one of the yearly events that Pearl Abyss holds to make major announcements for...
Participation metrics suggest World of Warcraft’s Mythic+ dungeon runs are at an ‘all-time low’
If you've been finding it harder to form a Mythic+ dungeon group in World of Warcraft: The War Within, it would appear that it's...
PlayerUnknown has aspirations of creating a metaverse over the course of three interlocked game releases
Yep, that word is being used by a big name developer again. But then that big name developer is Brendan "PlayerUnknown" Greene, the guy...
Profane details needy artifact weapons, territory control, classes, and monetization in video interview
There hasn't been a great deal of major noise coming out of the developing gankbox Profane, but that changed earlier this month when the...
Former WildStar dev Tim Cain claims the MMO’s lengthy development hurt its launch
Most gamers likely associate the name of Tim Cain with the creation of Fallout, but he also worked as the programming director and then...