Interviews

We ask tough questions. Whether the devs answer them truthfully — or at all — is on them! [Follow this category’s RSS feed]

Unity’s CEO says he flew around the world to understand why devs didn’t like runtime fees

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Last year Unity decided it wanted to manufacture some discord within the games industry in the name of a quick buck when it added...

Elder Scrolls Online’s former creative director talks about making an MMO under WoW’s influence

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It's an oft-repeated point but one that still holds water: World of Warcraft has made an indelible mark on MMORPGs, for good or for...

World of Warcraft admits that it’s the ‘ship of Theseus of video games’

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To mark World of Warcraft's 20th anniversary, Blizzard is granting interviews all over the place (although I do wish they'd stay out of my...

Blizzard insists World of Warcraft’s housing won’t just be Garrisons 2.0

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So World of Warcraft is getting player housing, and this announcement was so big that nobody seems to remember or be talking about anything...

Interview: Drakantos discusses multiplayer open world content, monetization, testing, and more

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Drakantos is one of those upcoming MMORPGs that looks so familiar while still being distinct. Its got undeniably gorgeous pixel art, a nostalgic retro...
Plants!

New World Aeternum says multiplayer PvE and PvP let you ‘continue your solo experience alone in a crowd’

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Earlier this morning, Amazon sent over an interesting press release about New World that included a batch of "most asked" questions with dev answers...

Ashes of Creation’s Steven Sharif talks Alpha 2 features, the MMO’s design, and ‘the bite of failure’ in PvX

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With just over a week before Ashes of Creation kicks off its Alpha 2 playtest, creative director Steven Sharif has held an interview with...

Game of Thrones actor Kristian Nairn says World of Warcraft helped him kick a drug addiction

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Actor and DJ Kristian Nairn is a lovable geek icon of the past decade or so, having made his mark as Hodor in the...

Interview: New World devs on Aeternum’s features and regaining PC player trust

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With the launch of New World's Aeternum update fast approaching, Amazon Games agreed to chat with us about what to expect - and how...

Interview: Amazon on Throne & Liberty’s PvE vs PvP, lifeskilling, and small guild content

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October 1st, you may have noticed, is right over there peeking at us from around the corner, dragging along the upcoming Amazon-published NCsoft title,...

Former Blizzard CEO Mike Morhaime’s Dreamhaven will reveal two more titles in the coming months

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When you've been the Big Cheese at a studio like Blizzard, you're going to get some serious attention to whatever follow-up project you pursue....

Interview: Wayfinder on the latest patch, October launch, mod support, and Critical Role collab

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Wayfinder has already stealth-launched its "quality-of-life 2" patch on Steam as of this past weekend, and now it's live on the the PlayStation console...

Once Human addresses content, performance, and the unresolved currency bug

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There are a lot of questions likely floating around Once Human, and while some player matters are perhaps not getting the resolution gamers would...

Star Wars Outlaws took inspiration from Star Wars Galaxies for the Tatooine city of Bestine

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If you can set aside the funky reviews and stock dips brought on by the launch of Ubisoft's Star Wars Outlaws, there's actually some...

Funcom is optimistic Dune Awakening will work on most PCs but admits Xbox Series S is ‘a challenge’

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With all of the buzz Funcom has been generating about Dune: Awakening, you'd be forgiven if you thought the conversation topic well had dried...

Lord of the Rings Online’s devs tease ‘so many plans’ for player housing

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Back in early August, Lord of the Rings Online fan site Deco du Milieu hosted a player housing Q&A with members of Standing Stone...

Dune Awakening talks about character builds, survival ‘pressures,’ and overall MMO gameplay

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Dune: Awakening went from YouTube Shorts to a big Gamescom splash with the reveal of a 2025 launch on PC. We're now getting a...
But where are the Transformers?

Final Fantasy XIV’s Naoki Yoshida discusses story and player feedback in Dawntrail

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It's been about two months since Final Fantasy XIV: Dawntrail released, and while reaction has been mostly positive, there has been some degree of...

World of Warcraft’s Holly Longdale on WoW’s missteps: ‘We should have listened more’

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While Dragonflight proved to be a turning point for World of Warcraft after two expansions of downward trajectory, Blizzard Vice President Holly Longdale says...

Unleashed Games confirms its MMO Haven will be used for additional titles made with generative AI

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In the beginning half of the year, we started covering Haven, a developing MMORPG from Unleashed Games that promised gameplay beats familiar to those...