Interviews

We ask tough questions. Whether the devs answer them truthfully — or at all — is on them! [Follow this category’s RSS feed]

Book of Travels talks roleplaying, meaning, and being an ‘oasis’ in a world of frenetic Steam games

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A glossy spread in Killscreen may not be what anyone was expecting out of Might and Delight, the Swedish studio whose adorable little indie...

Interview: CIG’s Jake Muehle on the player economy and doing crimes in the Star Citizen universe

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We're zooming on toward CitizenCon tomorrow, when Cloud Imperium will deliver its annual live showcase of the state of Star Citizen - and drop...

Lord of the Rings Online says it has ‘a good 20 years’ of content left

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Lord of the Rings Online players looking for an inside scoop are in for a treat today, as Destructoid visited Standing Stone Games' offices...

Guild Wars 2 admits new fractals, raids, and even hairstyles are many months away

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As we're mulling over our own impressions of Guild Wars 2's latest content release, Whisper in the Dark, the players who've likely already finished...

Activision-Blizzard’s Bobby Kotick downplays the role of politics in games

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Activision-Blizzard CEO Bobby Kotick clearly doesn't fear the Blizzard boycott that is still technically ongoing following Blizzard's October decision to penalize a Hearthstone esports...
Oh my.

J. Allen Brack says the Blitzchung incident ‘exposed some immaturity’ in Blizzard

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It's a bit long in the tooth now with BlizzCon well behind us, but the Esports Observer published an interview with Blizzard's J. Allen...
Yeah, cool.

Stadia holds an AMA that confirms a laundry list of features that won’t be available at launch

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Well, at least they were honest? Members of the Google Stadia team took to Reddit for an AMA that gleefully revealed a significant chunk...

Diablo IV lead developer confirms cosmetic microtransactions will be in the game

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So, just how will Blizzard make sweet, sweet money off of Diablo IV? Expansions, surely. A cash shop, apparently. And that cash shop will...

Overwatch’s Jeff Kaplan thinks Blizzard’s Blitzchung punishment was too harsh

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Last week, it was players, game industry leaders, and congress against Blizzard in the matter of Hearthstone player Blitzchung's sentencing over pro-Hong Kong statements....

Here’s how WoW Classic influenced the design of Shadowlands for Retail WoW

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While World of Warcraft's upcoming expansion has been in the works long before the launch of this past August's WoW Classic, the fallout from...
Another one of these, but the art is more boring.

Diablo IV’s developers are hoping to get crossplay working for the upcoming Blizzard title

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You may or may not think that Diablo IV is going in the right direction overall (our Not So Massively columnist isn't a fan thus...

Even some Hearthstone devs thought Blizzard overreacted in the Hearthstone fiasco

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I'm willing to bet most people here had never heard of Blitzchung until a month ago when Blizzard and its compilation of allied companies...
a dorf

BlizzCon 2019: Diablo 4 promises no real money auction house and regular content updates

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In the minds of many, Diablo III got a lot of things wrong. Whether it's the anemic update cadence, the decision to use colors...

VKLiooon sweeps the Hearthstone Grandmasters to become the first woman to win a global championship

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Yes, a Hearthstone esports event is what put Blizzard into a humongous mess, but let's take a moment away from that for the sake...

Despite BlizzCon apology, Blizzard stands behind ‘Hong Kong liberation’ suspensions

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In case you missed it, BlizzCon's World of Warcraft Q&A session this afternoon was peppered with a few vocal protesters who both wore pro-Hong...

Developers from World of Warcraft, Guild Wars 2, and Final Fantasy XIV talk about raid design

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Raids. You either find them to be the apex of MMORPG content and challenge, or liken them as the source of community gatekeeping and...

Raph Koster’s new MMORPG will reward social gameplay, not just hack-n-slash

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Since announcing he is building a new MMORPG with the apparently respectably funded new Playcraft studio, Raph Koster has been doing a long string...

Interview: Population Zero explains its combat, training, raiding, and more

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Population Zero, the survival MMO from Enplex Games, is currently in the midst of closed beta test weekends, with its third CBT live now...

Daybreak’s Holly Longdale promises: ‘There is a future for EverQuest’

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Even as Daybreak fractures into several studios, its flagship MMORPG continues to fly high. EverQuest itself recently confirmed the Q4 arrival of its Torment...

Into the Super-verse: Catching up with Valiance Online

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So far in the Into the Super-verse column space, we have touched base with two of the three upcoming City of Heroes spiritual successors:...

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