Interviews

We ask tough questions. Whether the devs answer them truthfully — or at all — is on them! [Follow this category’s RSS feed]

THIS IS ALL YOU GET

Blizzard sources dish on Warcraft Go, Diablo IV, Diablo Immortal, China, and Activision’s culture shift

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Kotaku has a wild article up today ahead of the holiday with input from nearly a dozen anonymous current and former Blizzard employees spilling...

Hi-Rez Expo 2018: Realm Royale is coming to both consoles, plans more fantasy features

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Back in August, Realm Royale was struggling. The free alpha game soared then fell, with players and stream coverage both dipping way down. Some...

Path of Exile’s Betrayal brings back Bestiary, Incursion, and Delve plus better housing

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Every time Grinding Gear games puts out a new update or expansion for Path of Exile - and they come like clockwork - it creates...
Uh...huh.

The Daily Grind: Are you hostile to mobile MMORPGs?

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Happy Friday. Let's talk mobile. MMORPG players in particular run along a certain demographic that does not align well with mobile. Oh, sure, we have...
What the snafu.

Blizzard talks up ‘meaningful choices’ in World of Warcraft’s story

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Did you still have any hopes about the story of World of Warcraft in this expansion? Did you think the writers would somehow pull...

Interview: Neowiz on Bless Online’s now-live Ruins of Shaqqara and the state of the game

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Neowiz's beleaguered MMORPG Bless Online is live with its first big update since launching out of its open beta early access last month. Ruins of...

Warcraft III: Reforged will support original’s custom games, allow crossplay between both versions

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One of the biggest announcements out of BlizzCon 2018 for old-school RTS fans was certainly the news of Warcraft III: Reforged, a from-the-ground-up remake...

World of Warcraft’s Alex Afrasiabi on the possibility of faction unification

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During BlizzCon 2018, the folks at Blizzard Watch chatted up World of Warcraft Senior Creative Director Alex Afrasiabi to discuss what lies in store for...

Blizzard talks Overwatch’s Echo character, big-screen ambitions, and crossplay potential

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Most of the buzz coming out of BlizzCon's Overwatch reveals centered on the new playable bad-girl Ashe, who is totally not just McCree but...

EVE Evolved: Hands-on with EVE Online FPS Project Nova

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Cast your mind back to 2011 and you'll probably remember the insane hype that was building for DUST 514, CCP Games' ambitious console MMOFPS...

MassivelyOP previews the winter wonders of Warframe’s Fortuna expansion

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Hey MJ, want to come play in the Fortuna snow? When Digital Extremes invited me to come get as closer look at the snowy...
Dragon Age.

The LA Times investigates Riot Games’ ‘boys’ club’ sexism problem, ESPN reports Riot staff ‘departures’

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If League of Legends company Riot Games thought that the Rockstar crunch conversation was going to eclipse Riot's sexism predicament, it can give up...
Fwoosh.

World of Warcraft Hazzikostas Q&A covers Azerite Armor, class balance, and Siege of Zuldazar

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Yesterday, World of Warcraft Game Director Ion Hazzikostas sat down for another live Q&A session on Twitch. The list of player-submitted questions was extensive,...

Trove interview teases upcoming Geode surface world, gem tutorial, dungeon design, and Bomber Royale’s reception

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At the tail end of September, Trove website Trovesaurus posted up a belated but quite welcome Gamescom interview with Trion Worlds that gives a...

Ask Mo: The real value of MMO interviews

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MOP reader Avaera recently sent in a question that I thought would be fun to address here in my poor neglected Ask Mo column....
Take him out.

Red Dead Redemption 2 devs discuss Red Dead Online details in new interview

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Yesterday, Rockstar Games officially announced that Red Dead Online, the multiplayer component of its upcoming wild-west title Red Dead Redemption 2, will be going...

Interview: Bless Online on early access, pay-to-win, and its western refuge on Steam

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Last night's bombshell that Bless Online is closing down its final Korean servers, leaving the game's Steam version in the west as the only...

Guild Wars 2 narrative: ‘It’s like working on a television show’

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Just ahead of the launch of Guild Wars 2's next living story episode, GIbiz has a fun interview with multiple members of the current...

DragonCon 2018: Camelot Unchained’s Mark Jacobs on VR, battle royale, and more

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"It’s about time." Those are not my words referring to the current development status of Camelot Unchained. No, those came directly from the mouth...

Defiance 2050 interview discusses changes from original game and what’s in store for the future

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In a new interview video posted by the folks at NVidia, host Julian Huguet talks with Defiance 2050 game designer Andrew Sheetz about what...