Defiance 2050 interview discusses changes from original game and what’s in store for the future

    
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In a new interview video posted by the folks at NVidia, host Julian Huguet talks with Defiance 2050 game designer Andrew Sheetz about what players can expect from the reboot of Trion’s sci-fi shooter MMO, which officially launched a couple of months ago. Sheetz gives a run-down of the game’s premise for the uninitiated before discussing how the reboot differs from the original launch, saying that what the devs really wanted to focus on in Defiance 2050 was providing “more player agency in their customization.”

In order to do so, the devs have implemented the new enhancement system, which allows players to customize their weapons “to a crazy amount of detail,” as well as a new class system, which currently features four starter classes — Assault, Assassin, Combat Medic, and Guardian — as well as one premium class, the Demolitionist, which is “focused on explosions,” as any good Demolitionist should be. Sheetz closes the interview by teasing what players will see in the next content update of Defiance 2050, which will bring in a rare new enemy type that players will have to hunt down to find out what they’re doing here on Earth. For all the details, check out the full interview video after the cut.

Source: YouTube via Twitter
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Danny Smith

A swift drop off, heavy monetisation scandal combined with shilling from confirmed paid shills like Slipmat and silvertongued lies from employees that trawl articles like these before a shutdown less than a year from now?

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Mattias Berg

Months since launch and end-game events are killed almost before they spawn, zero effort being made to fix any bugs whatsoever. I’d be surprised if there’s even 5 people working on the game at this point. The re-release added literally nothing, only split existing content up for more cash-shop items.

If you’ve already played it there’s literally nothing new here and you’re more constrained on how you build your character because of the new class system. It’s also missing the expansion island from the first game.

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squid

Same game as before and it’s already dead. They’ve gone over a month without a patch, even with glaring bugs (ones that also appeared and were fixed in the original Defiance) persisting. They’ve also been avoiding their usual Friday livestreams and instead paying some streamer to play the game for them.

Shit cash-grab game from a shit money-grubbing developer.

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teppic

Yup. It’s not a reboot, it’s the exact same game with the same bugs, with an updated engine that makes shadows a bit nicer and a chance to sell more crappy stuff in the shop. It’s totally failed on PC as everyone expected it would.

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Anthony Clark

Same game. Different talent choices based on the new class system to allow them to have a cash shop title.

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Jack Pipsam

This is the data according to SteamCharts of the players right now.
At least from the Steam perspective, hardly seems worth it.

I somehow doubt the game is making waves on console, at least on Xbox for my region it doesn’t break the top 49, just checked the US top 49 and isn’t there either (although Neverwinter is 49th, so good for them).

Defiance steam woes.png
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Brother Maynard

Yeah, I thought more or less the same the other day when checking Steamcharts. It looks like Defiance and Defiance 2050 combined have fewer players than the original Defiance had before this 2050 scam.

Hardly surprising…

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cursedseishi

Wish I could say I was shocked, but having played the PS4 2050 Beta? Nope. The game, to me at least, hardly looked any better than it did on my old 360, except for the ugly modeling was made all the more apparent. The classes are just plain boring, and every issue the OG game had, this one had but worse… Especially when 3rd person shooters/action games have evolved. It felt rough back then, now its just moldy and stale.

And all I remember from the beta was people commenting on how… samey it was to the OG one. A few even said they were just going to go back and play the original instead.

And shocking nobody, Trion has quickly gone down the “EA” hole and would rather bastardize and chop up existing content for easy sales than do a proper actual remaster and remake like they claimed they were doing for it.

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Jack Pipsam

The weird part is they could have just updated the PC version with the “improved” graphics and just ported that to console again instead of jumping through all these hoops.
Or at least for the short-time, allow the Xbox 360 version to be backwards compatible on Xbox One.

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Sorenthaz

You know there’s a problem when they have to tell us what’s different/new with the game months after it launched. Still not touching this with a ten foot pole as it’s pretty much the same Defiance with brand new issues and bugs along with all the old favorites last I checked.

The Steam reviews pretty much speak for it enough as-is.

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squid

It launched with all the classic bugs the original Defiance launched with. I mean, how fucking lazy is that? Not only did they replicate the bugs, but they already knew how to fix them and didn’t.

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Sorenthaz

Yeah that was the giant red flag for me when I played it during the beta or early access or whatever. It was like “oh look… this feels really familiar… as if it was a launch day issue back in 2013…”

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Bruno Brito

> “What’s in store for the future.”

Defiance 2069.

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squid

What’s in store for the future.

Pink slips.

rafterman74
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rafterman74

They wanted more player agency, which is why they scrapped the open skill system in exchange for pre-set classes. Makes sense…lol.

The original is still better, until they shut it down.

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squid

They added a 1-50 leveling system that does nothing. Literally nothing. Gaining levels has no effect on your character. It’s just there because…fuck, I don’t know. So people think it’s an MMO?

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Life_Isnt_Just_Dank_Memes

The giantbombcast a few weeks back talked about this game and Jeff Gerstmann played it and he said its like the exact same game as the old one. Seems really shady to me.

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Greaterdivinity

It is, just with slightly improved visuals and systems being chopped up and monetized more heavily (classes, inventory etc.) compared to the old version.

It’s why many folks (myself included) didn’t bother after trying the beta. It was an even more bare-bones re-release than SWL, and that’s saying something.

Xijit
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Xijit

Yeah, absolutely nothing has changed: the just repackaged the PC version for new consoles in an attempt to re-sell the same shit a second time.

I figured that they would have at least cut out the NPC character cameos from the now long dead TV show, since it doesn’t exist anymore, but nope: they are still awkwardly jammed in there.

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squid

They didn’t even unlock the content that original Defiance already has. They’re holding it in reserve so they can unlock it later and call it a content patch.