Trion has a big launch on its hands today as it pushes Defiance 2050 out of beta into a live state on PC and both core consoles. As we’ve been covering, Defiance 2050 is set to be a “completely from-the-ground-up recreation” of Trion’s original Defiance that “overhauls the exciting story and groundbreaking gameplay of the original, reimagining the San Francisco-based sci-fi shooter experience for current gaming hardware.” Classic Defiance, which sparked widespread use of the term “transmedia synergy” buzzword across the MMO genre when it launched alongside a SyFy TV series of the same name, will continue on for those who prefer it as well.
If you’ve previously picked up a founder pack, you’ve already been in the beta, but as of today, the game is free-to-play and everyone can hop on in. Launch time is technically 1 p.m. EDT this afternoon, so if you’re reading this in the morning, you’ve got just a few more hours to wait. Why not check out some of our coverage while you do? We recommend our hands-on experiences from E3 and GDC!
In her first foray into Defiance 2050 during its closed beta, Massively OP’s MJ peeked in to try and see what what was different. The audience didn’t see much change. Could that be different this time around as she dives into the headstart of the open beta? Tune in live at 3:00 p.m. as OPTV‘s infamous Stream Team brings you a second first look at…
What: Defiance 2050
Who: MJ Guthrie
When: 3:00 p.m. EDT on Monday, July 9th, 2018
Ever since Trion Worlds announced that it had snapped up all of the remaining assets from Gazillion
and Marvel Heroes
, we have wondered what the studio was planning to do with them. Now we know at least in part, as Trion is handing out free MMO promotional packs
to Marvel Heroes
refugees as a way to welcome them to the fold.
This promotion is a “limited-time offer” and only applies to former Gazillion players who register to Trion Worlds with the same email address that they used for Marvel Heroes. If this applies to you, you can pick up a promo pack to one of the five games that Trion is running.
Pick Trove and you’ll get both a super starter pack and a square necessities pack. Go with ArcheAge, and you’ll enjoy 30 days of patron time, a mount, and other goodies. RIFT’s deal is pretty good, with a month of subscription time, all of the game’s souls, two more bag slots, and a mount. Alternatively, you may choose Atlas Reactor (and get all freelancers the game has and ever will make) or Defiance (which includes a legendary shield and chip).
The time has come for Defiance 2050 to enter the wild… in a limited sense. Head start access begins today, although the general “anyone can jump in” of the full launch won’t kick off until July 10th. But if you’re a founder, you can start playing this updated rebuild of the game right now on your platform of choice.
To go along with this particular event, players who are only passingly familiar with the title might want to take a gander at the rundown of the classes available on the PlayStation Blog, which covers all of the various ways you can shoot things in the game. (It’s a game about shooting things, you knew each class was going to have a focus on shooting.) The title is available on Xbox One, PlayStation 4, and of course the PC.
You there! Will you watch an official developer livestream of Defiance 2050 on July 13th? Perhaps you might say no right now, but would you still say no if you knew that doing so could drop a free Gemini XIII outfit just for watching? Does that change your mind?
Because if it doesn’t, well, this promotion is not going to affect you very much. That’s what it is. Watch the livestream and you get a Twitch drop, that’s the thing.
Of course, there’s stuff going on aside from the drop itself, as there will be other giveaways taking place as well; that’s just the central promotion. Watch the stream for at least 15 minutes after linking your Twitch and Defiance 2050 accounts to get the costume, nice and easy. But the stream will also feature other giveaways, so you can always jump on that as well. Free stuff! Who doesn’t like that?
Did you see this one coming? VentureBeat has a piece out this morning interviewing Trion Worlds CEO Scott Hartsman, who’s apparently just revealed that Trion’s bought up all of Gazillion Entertainment, or what’s left of its assets, anyway.
Gazillion, of course, infamously shuttered along with its core MMORPG, Marvel Heroes, last autumn following weeks of missed content, an apparent failed contract renogotiation, a sexual harassment scandal, and ultimately Disney’s rescinding of the Marvel license, driving the studio into bankruptcy. At the time, we called it the worst-managed MMORPG sunset of all time.
It looks like the goal for Trion here isn’t necessarily to save or remake Marvel Heroes (although that would be fun, and VB notes Trion has picked up an isometric game engine as part of the package) but to bolster its publishing for MMOs specifically, something MMO players will recall Trion’s been working on for the last few years with Glyph, where Trion’s existing games – including RIFT, Trove, ArcheAge, and Defiance – currently dwell.
Trion is running yet another beta round for Defiance 2050 as the reboot heads to open testing on PC this weekend, starting tomorrow afternoon and running through Monday.
“Players taking part in the Open Beta will have the opportunity to check out the game’s new base classes, weapon enhancements and progression systems ahead of its release on PC, Xbox One and PS4 on July 10. Progress from Open Beta will not carry over into the full game at launch.”
As we previously reported, that launch will take place on July 10th, with a headstart set for July 6th, on all platforms. It’s a free-to-play game, though of course founder packs sweeten the pot.
There are no new Pursuits for the latest incarnation of the Midsummer Mutiny event in original flavor Defiance. You will be doing the same things in this event as you have one in prior years, and if you have already cleared all of those objectives, then you will ultimately be in the same place as always. This is not by accident; it’s specifically because the cutoff for Valor amounts for players is June 22nd, and any further Valor you earn won’t translate to more rewards in Defiance 2050. Since the Mutiny event runs until July 2nd, you can finish up any lingering objectives you’ve got early.
Of course, you don’t have to just wait for Defiance 2050, as the game’s open beta will run from June 22nd through the 25th ahead of the head start launch on July 6th. So you’ll have plenty of opportunities to do things, even if the event might not really feature into all of those plans. At least the reboot is near.
On this week’s show, Bree and Justin get a little bit crazy and weird as they date MMO NPCs, throw themselves into the middle of studio fights, take a ride on the delay/launch whiplash train, and more!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
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GDC 2018 back in March was good to Defiance 2050, at least in terms of making people aware of the goals of the game. It doesn’t necessarily mean people like what they’ve seen or heard, but Social Influencer and Community Manager Scott “Mobi” Jasper and Community Specialist Coby West feel that particular reveal has done the best for the game.
At this year’s E3 followup, there wasn’t any huge new reveal, aside from the launch date itself – just more tweaks. There certainly seems to be a bit of a disconnect between the overall MMO sphere and the 2050 fandom the devs are used to, with the devs somewhat understandably being more connected to their fans. After all, those are people who are willing to pay to play, and especially for a free to play game, that’s what you need. I got my hands on the game for the second time this year, and while it’s a solid play experience, I worry that, created in a vacuum, its potential for growth beyond the original Defiance experience is limited.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from War of Rights, Closers Online, World War Z, Old School RuneScape, The Black Death, OrbusVR, Reign of Guilds, Skyforge, AlchemiaStory, Path of Exile, Grim Dawn, Revelation Online, Defiance 2050, and DDO, all waiting for you after the break!
We’ve got an official launch date for the new Defiance, folks: Trion announced this morning that Defiance 2050 will hit all three major platforms on July 10th, pursuant to an open beta that’ll run from June 22nd through 25th and preorders that open up on the 19th. Yes, that preorder founder package comes with a three-day headstart.
“The original Defiance revolutionized the sci-fi open-world shooter, seamlessly blending third-person gunplay, fast-paced action, dynamic world events, and cooperative gameplay. In the Defiance universe players take on the role of Ark Hunters, mercenaries battling their way across the post-apocalyptic landscapes of a ruined earth, using alien tech and advanced weaponry to carve out their fortune. Defiance 2050 is the definitive Defiance experience, focused on bringing the game into the next generation. In addition to taking advantage of modern hardware to improve the original game’s visuals, Defiance 2050 also makes major updates to Defiance’s systems, streamlining and modernizing them for today’s shooter audience.”
When Radical Heights launched, I was inspired to put together a whole Perfect Ten about why trend-chasing doesn’t work for online games. Obviously, my chief focus was on games that wind up being developed at a rushed pace to cash in on trends and then run face-first into problems with chasing momentary trends, which… you know, you can just read the article; it’s linked right there. But it also prompted a follow-up question by longtime reader Sally Bowls asking why, with all of these issues, why the same rules don’t apply to MMOs.
The answer? Well, there isn’t one answer. There are three answers, all of which are part of the same set of considerations. For one thing, there’s the difference of development time and depth. For another, there’s the time before grinding. And last but not least, well… they do apply, really. But let’s take this piece by piece to talk about why trend-chasing for MMOs doesn’t quite provoke the same immediate reactions as it does for, say, MOBAs.