At the tail end of September, Trove website Trovesaurus posted up a belated but quite welcome Gamescom interview with Trion Worlds that gives a huge overview of what’s on the game’s horizon now that the first part of Geode is behind us. And it’s a lot!
As for dungeoneering, Trion told the site that it’s appointing a new dev to review player-submitted dungeons and that it’s working on making dungeons more than just a pop-in and win scenario.
“The developers want players to spend more time in dungeons. At the moment players come, bomb, kill and take off again. Some new ways to experience dungeons might be on the table. Dungeons designs need to be better and more time consuming (also more rewarding). But designing dungeons for Trove is a hard thing to do. Veteran players have bombs, dragons, and jumps but newer players won’t have access to all of those things right away. This prevents the design from including elaborate jump puzzles.”
By the way, if you didn’t like Bomber Royale… you’re in the minority. Trion says that its experience launching the module showed that “players are receptive to this new type of non-combat gameplay and that it fits [Trove’s] demographic” – that “it didn’t revolutionize the game, but it didn’t crash and burn either.”