Alas and alack.

Wisdom of Nym: Final Fantasy XIV’s second season of crafting PvP

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Let's call this side of Ishgard Restoration what it is, yes? This is Final Fantasy XIV giving people another form of PvP in competitive crafting. The name of the game is turning in lots and lots of stuff over and over to hit the top of the rankings, and every scrap someone else turns in means you need to...

Last Oasis addresses its thinning numbers with a promise to continue with development

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There's been a recent update to Last Oasis that primarily is about the recently announced Exosuit, a framework of wood, pulleys, and gears that equates to heavy armor in the game's fiction. It's... questionable, but we've all accepted far weirder video game handwavium before, so we'll all just agree to give it a pass. What's perhaps more interesting to those...

World of Warcraft polls players about the game’s next free sparklepony

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Citing a "spirit of unity" with World of Warcraft players through a difficult year, Blizzard announced on the site that it is going to be creating a brand-new mount to add to the game when Shadowlands arrives. The best part? Not only will players have a say in what this mount will be but everyone who buys the expansion...

TERA’s console version gets a new (old) publisher

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Just because En Masse Entertainment is out of the picture doesn't mean that TERA's going anywhere. In fact, plans are moving forward to transfer the console edition to a new publisher -- which is, in reality, an old friend. "TERA Console's Publisher for North America, Europe and Japan will be KRAFTON Bluehole Studio," the team announced, going on to promise...

The Daily Grind: What real-world critter do you wish were in more MMOs?

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The other day, my family was having a discussion about why more of the animals they've seen on TV zoo shows are never represented in the online games we play together. My son, for example, loves koalas, but I couldn't immediately think of an MMO with koalas. My husband blurted out wallabies, which are cute little kangaroo subtypes. I...
Yoink.

MMO Week in Review: A Heist, a security breach, and a whole New World

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The week before Labor Day is always a weird one between conventions and bonus events, and this week was no different in spite of the circumstances. We mused on New World, pondered the Epic/Apple lawsuit, cheered for WoW Classic, welcomed Path of Exile's Heist reveal, puzzled over Camelot Unchained, raised eyebrows over Dual Universe's security breach, combed through Guild...

Hearthstone will have a three-week event all about Scholomance Academy’s Hidden Library

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As is always the case with places of magical learning, there's some sort of hidden repository of ancient knowledge that nobody wants students to find out. But, of course, students being students, they're going to go looking anyway. That old chestnut is the basic setup for Hearthstone's upcoming Forbidden Library event, a three week-long series of game modes for...

The MOP Up: Elder Scrolls Online’s Stonethorn DLC arrives on consoles

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Good news for the patient and long-suffering Elder Scrolls Online console players: The game's latest DLC and patch have finally arrived following the PC release last month. "The Stonethorn DLC game pack and Update 27 is now available on all platforms and brings a host of new stories, challenges, tools, and improvements to ESO, including two new four-player dungeons, the continuation of...

Star Citizen sheds some light on how it sheds some lights in-game

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You can spend all the time in the world creating neat locations for your internet spaceship sandbox, but none of that work will matter if players can't see what you've done. Basically, lighting is important, and that importance was illustrated in this week's developer roundtable video from Star Citizen. Once more, this development video is less about future updates and...

The Game Archaeologist: Mirrorworld

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In this column, we have previously journeyed to lands where you saw not with your eyes, but with your imagination. I speak, of course, of text-based multi-user dungeons, or MUDs. These games took players to virtual worlds long before technology could handle sharing graphics, electing instead to use text as the medium in which these lands, characters, and adventures...